// C0 31 ÏÉÃ˹¥³ÇÕ½·Ö×éÏÉÃ˳ÉÔ±É˺¦Ã÷ϸ #tagGCFamilyGCZGroupFamilyMemHurtInfo struct tagGCFamilyGCZGroupFamilyMemHurt { DWORD PlayerID; char Name[33]; //²ÎÓëÍæ¼ÒÃû×Ö DWORD HurtValue; //É˺¦£¬ÇóÓàÒÚ²¿·Ö DWORD HurtValueEx; //É˺¦£¬Õû³ýÒÚ²¿·Ö }; struct tagGCFamilyGCZGroupFamilyMemHurtInfo { tagHead Head; DWORD FamilyID; //²é¿´µÄÄ¿±êÏÉÃËID BYTE HurtMemCnt; tagGCFamilyGCZGroupFamilyMemHurt HurtMemList[HurtMemCnt]; //³ÉÔ±É˺¦Ã÷ϸÁÐ±í£¬Ö»Ëã³Ç³Ø±»´Ý»ÙǰµÄÉ˺¦£¬Î´ÅÅÐò£¬Ç°¶Ë×Ô¼ºÅÅÐò };