// A1 12 Íæ¼Ò³õʼ»¯ #tagMCDBPlayer struct tagMCDBPlayer { tagHead Head; char AccID[65]; //ÕʺÅÃû, ¸Ã½ÇÉ«ËùÔÚµÄÕʺŵÄÓû§Ãû DWORD PlayerID; char PlayerName[33]; //size = 14 BYTE AccState; //0: δ´´½¨, 1: ´´½¨OK,Õý³£µÇ¼ 2:·âºÅ 3:ÒÑɾ³ý BYTE GMLevel; //GMµÈ¼¶, 0:²»ÊÇGM >=1 : GMµÄµÈ¼¶ BYTE Sex; //ÐÔ±ð BYTE Job; //Ö°Òµ, 0.ÐÂÊÖ 1.ÓÎÏÀ 2.սʿ 3.¹­¼ýÊÖ 4.ÊõÊ¿ 5.µÀÊ¿ WORD ReincarnationLv; // תÉúµÈ¼¶ WORD LV; //µÈ¼¶ WORD LVEx; //Íæ¼ÒµÈ¼¶¸±±¾£¬ÓÃÓÚתÉú WORD LV2; //´óʦµÈ¼¶ DWORD ExpPoint; //À©³ä¾­ÑéµãÊý DWORD TotalExp; //×ܾ­Ñé DWORD Family; //¼Ò×å char FamilyName[33]; //¼Ò×åÃû³Æ int TeamHornor; //×é¶ÓÈÙÓþ int FamilyHornor; //¼Ò×åÈÙÒ« int FamilyActiveValue; //¼Ò×å»îÔ¾¶È int LastWeekFamilyActiveValue; //ÉÏÖܼÒ×å»îÔ¾¶È int CountryHornor; //±¾Öܹú¼Ò¹¦Ñ«Öµ int CountryLastWeekHornor; //ÉÏÖܹú¼Ò¹¦Ñ«Öµ DWORD Mate; DWORD Gold; //½ð×Ó DWORD GoldPaper; //½ðƱ DWORD Silver; //Òø×Ó DWORD SilverPaper; //񿮱 DWORD FightPoint; //Õ½¶·Öµ DWORD HappyPoint; //ÍÑ»ú¹Òʱ³¤£¨Ã룩 BYTE LineID; //½ÇÉ«ËùÔÚÏß· WORD MapID; //½ÇÉ«ËùÔÚµØÍ¼ WORD PosX; //½Çɫ׸±ê WORD PosY; WORD RebornMapID; //ÖØÉúµãµØÍ¼ID WORD RebornPosX; WORD RebornPosY; BYTE State; //½Çɫ״̬ 0.Õý³£ÔÚÏß1.ÍÑ»ú¹ÒÔÚÏß 2ÍÑ»ú¹ÒËÀÍö DWORD HP; //µ±Ç°HP DWORD XP; //µ±Ç°XP WORD HPRestoreSetting; //ÉÙÓÚÕâ¸öÖµ%×Ô¶¯ºÈѪ WORD MPRestoreSetting; //ÉÙÓÚÕâ¸öÖµ%×Ô¶¯ºÈħ DWORD FreePoint; //δ·ÖÅäµãÊý DWORD FreeSkillPoint; //δ·ÖÅäµÄ¼¼Äܵã int BaseSTR; //ÂãÌåÁ¦Á¿ int BasePNE; //ÂãÌåÕæÔª int BasePHY; //ÂãÌå½î¹Ç int BaseCON; //ÂãÌåÌåÆÇ int STR; //Á¦Á¿ int PNE; //ÕæÔª int PHY; //½î¹Ç int CON; //ÌåÆÇ WORD PKValue; //ºâÁ¿PKÄÜÁ¦µÄÒ»ÏîÊôÐÔ£¬Óɹ¥·À¼ÆËã¶øµÃ BYTE BackpackLV; //±³°üµÈ¼¶ BYTE WarehouseLV; //²Ö¿âµÈ¼¶ DWORD TeamID; //¶ÓÎéID BYTE UseGoldType; //ĬÈÏÓýð×Ó/½ðƱ ÀàÐÍΪMoneyType BYTE UseSilverType; //ĬÈÏÓõÄÒø×Ó/񿮱 BYTE AttackMode; //¹¥»÷ģʽ DWORD LastWeekOnlineTime; //ÉÏÖÜÔÚÏßʱ¼ä BYTE FBID; //fb id BYTE FamilyLV; //¼Ò×åµÈ¼¶ DWORD FriendFavor; //ºÃÓÑÈËÆøÖµ DWORD Energy; //¾«Á¦Öµ DWORD EquipShowSwitch; //×°±¸ÏÔʾ¿ª¹Ø DWORD LuckValue; //ÐÒÔËÖµ DWORD ExAttr1; //À©Õ¹ÊôÐÔ1£¬¸÷ÏîĿרÓà DWORD ExAttr2; //À©Õ¹ÊôÐÔ2£¬¸÷ÏîĿרÓà DWORD ExAttr3; //À©Õ¹ÊôÐÔ3£¬¸÷ÏîĿרÓà DWORD ExAttr4; //À©Õ¹ÊôÐÔ4£¬¸÷ÏîĿרÓà DWORD ExAttr5; //À©Õ¹ÊôÐÔ5£¬¸÷ÏîĿרÓà BYTE Faction; //ÕóÓª DWORD InfamyValue; //¶ñÃûÖµ BYTE OfficialRank; //¹Ù½×£¬¹ÙÖ°µÈ¼¶ DWORD ChangeCoinPointTotal; //¶Ò»»µÄµãÊý×Ü¼Æ BYTE VIPLv; //VIPµÈ¼¶ BYTE VIPLvForPhone; //ÒÆ¶¯VIPµÈ¼¶ DWORD ExAttr6; //À©Õ¹ÊôÐÔ6£¬¸÷ÏîĿרÓà DWORD ExAttr7; //À©Õ¹ÊôÐÔ7£¬¸÷ÏîĿרÓà DWORD ExAttr8; //À©Õ¹ÊôÐÔ8£¬¸÷ÏîĿרÓà DWORD ExAttr9; //À©Õ¹ÊôÐÔ9£¬¸÷ÏîĿרÓà DWORD ExAttr10; //À©Õ¹ÊôÐÔ10£¬¸÷ÏîĿרÓà DWORD ModelMark; // ±äÐÎÄ£ÐÍmark DWORD ExAttr11; //Ô¤ÁôµÄÀ©Õ¹ÊôÐÔ×ֶΣ¬ÓÃÀ´´æ·ÅÏîÄ¿ÌØ¶¨µÄÊôÐÔ DWORD ExAttr12; //Ô¤ÁôµÄÀ©Õ¹ÊôÐÔ×ֶΣ¬ÓÃÀ´´æ·ÅÏîÄ¿ÌØ¶¨µÄÊôÐÔ DWORD ExAttr13; //Ô¤ÁôµÄÀ©Õ¹ÊôÐÔ×ֶΣ¬ÓÃÀ´´æ·ÅÏîÄ¿ÌØ¶¨µÄÊôÐÔ DWORD ExAttr14; //Ô¤ÁôµÄÀ©Õ¹ÊôÐÔ×ֶΣ¬ÓÃÀ´´æ·ÅÏîÄ¿ÌØ¶¨µÄÊôÐÔ DWORD OperateInfo; //Íæ¼Ò¸½¼ÓÔËÓªÉÌÐÅÏ¢ char Operate[15]; //ËùÊôÔËÓªÉÌÆ½Ì¨Ãû DWORD ServerID; //ËùÊôÇø·þID DWORD ExAttr15; //Ô¤ÁôµÄÀ©Õ¹ÊôÐÔ×ֶΣ¬ÓÃÀ´´æ·ÅÏîÄ¿ÌØ¶¨µÄÊôÐÔ DWORD ExAttr16; //Ô¤ÁôµÄÀ©Õ¹ÊôÐÔ×ֶΣ¬ÓÃÀ´´æ·ÅÏîÄ¿ÌØ¶¨µÄÊôÐÔ DWORD ExAttr17; //Ô¤ÁôµÄÀ©Õ¹ÊôÐÔ×ֶΣ¬ÓÃÀ´´æ·ÅÏîÄ¿ÌØ¶¨µÄÊôÐÔ DWORD ExAttr18; //Ô¤ÁôµÄÀ©Õ¹ÊôÐÔ×ֶΣ¬ÓÃÀ´´æ·ÅÏîÄ¿ÌØ¶¨µÄÊôÐÔ DWORD ExAttr19; //Ô¤ÁôµÄÀ©Õ¹ÊôÐÔ×ֶΣ¬ÓÃÀ´´æ·ÅÏîÄ¿ÌØ¶¨µÄÊôÐÔ DWORD ExAttr20; //Ô¤ÁôµÄÀ©Õ¹ÊôÐÔ×ֶΣ¬ÓÃÀ´´æ·ÅÏîÄ¿ÌØ¶¨µÄÊôÐÔ DWORD HPEx; //µ±Ç°ÑªÁ¿ ³¬¹ýEµÄ¼Ç¼ DWORD Face; //»ù±¾Á³ÐÍ DWORD FacePic; //Í·Ïñ¿ò DWORD RoleType; //½ÇÉ«ÀàÐÍ£¨¸÷ÏîÄ¿¿É×Ô¶¨Ò庬Ò壬ÈçÖÖ×壬ÓëÖ°ÒµÇø·Ö£© };