// B4 27 ʹÓü¼ÄÜ #tagSCUseSkill struct tagSCUseSkillHurtEx { DWORD ObjID; // ¶îÍâÄ¿±ê£¬È罦ÉäÉ˺¦¡¢Æ½Ì¯É˺¦Ä¿±ê£¬·Ç¼¼ÄÜ×ÔÉíµÄÖ÷ҪĿ±ê DWORD AttackTypes; // ƮѪÀàÐÍ»ã×Ü£¬Ö§³Ö¶àÖÖÀàÐͲ¢´æ£¬ÈçÎÞÊÓ·ÀÓùÇÒ±©»÷ͬʱ±»¸ñµ²£¬¶þ½øÖÆ»òÔËËã×îÖÕÖµ£»0-ʧ°Ü£»1-ÆÕͨ£»2-»ØÑª£»4-ÃâÒߣ»5-¸ñµ²£»6-ÎÞÊÓ·ÀÓù£»7-±©»÷£»8-»÷ÔΣ»9-ÉÁ±Ü DWORD HurtHP; // ƮѪֵ£¬ÇóÓàÒÚ²¿·Ö DWORD HurtHPEx; // ƮѪֵ£¬Õû³ýÒÚ²¿·Ö DWORD CurHP; // ¸üÐÂÊ£ÓàѪÁ¿£¬ÇóÓàÒÚ²¿·Ö DWORD CurHPEx; // ¸üÐÂÊ£ÓàѪÁ¿£¬Õû³ýÒÚ²¿·Ö DWORD SuckHP; // ±¾´ÎÉ˺¦×ª»¯µÄÎüѪÁ¿ }; struct tagSCUseSkillHurt { DWORD ObjID; // ¼¼ÄÜ×ÔÉíÄ¿±êID DWORD AttackTypes; // ƮѪÀàÐÍ»ã×Ü£¬Ö§³Ö¶àÖÖÀàÐͲ¢´æ£¬ÈçÎÞÊÓ·ÀÓùÇÒ±©»÷ͬʱ±»¸ñµ²£¬¶þ½øÖÆ»òÔËËã×îÖÕÖµ£»0-ʧ°Ü£»1-ÆÕͨ£»2-»ØÑª£»4-ÃâÒߣ»5-¸ñµ²£»6-ÎÞÊÓ·ÀÓù£»7-±©»÷£»8-»÷ÔΣ»9-ÉÁ±Ü DWORD HurtHP; // ƮѪֵ£¬ÇóÓàÒÚ²¿·Ö DWORD HurtHPEx; // ƮѪֵ£¬Õû³ýÒÚ²¿·Ö DWORD CurHP; // ¸üÐÂÊ£ÓàѪÁ¿£¬ÇóÓàÒÚ²¿·Ö DWORD CurHPEx; // ¸üÐÂÊ£ÓàѪÁ¿£¬Õû³ýÒÚ²¿·Ö DWORD SuckHP; // ±¾´ÎÉ˺¦×ª»¯µÄÎüѪÁ¿ DWORD BounceHP; // ±¾´ÎÉ˺¦·´µ¯µÄÉ˺¦Á¿ BYTE HurtCountEx; tagSCUseSkillHurtEx HurtListEx[HurtCountEx]; // ¶îÍâÉ˺¦Ä¿±êÁÐ±í£¬½öºó¶Ë¶à´ÎÉ˺¦µÄÓÐЧ£¬È絯ÉäµÄƽ̯É˺¦ }; struct tagSCUseSkill { tagHead Head; DWORD ObjID; BYTE PMType; // Îï·¨ÀàÐÍ 0»ò1-ÎïÀí£»2-·¨Êõ BYTE BattleType; // Õ½¶·ÀàÐÍ 0-³£¹æ£»1-Á¬»÷£»2-·´»÷£»3-×·»÷£»4-×Ó¼¼ÄÜ£»5-±»¶¯´¥·¢µÄ£»6-dot½áË㣻7-³ÖÐøÖÎÁƽáËã DWORD CurHP; // Êͷż¼ÄܺóÊ£ÓàѪÁ¿£¬ÎüѪ¡¢·´µ¯¿ÉÄÜÒýÆð±ä»¯£¬ÇóÓàÒÚ²¿·Ö DWORD CurHPEx; // Êͷż¼ÄܺóÊ£ÓàѪÁ¿£¬ÎüѪ¡¢·´µ¯¿ÉÄÜÒýÆð±ä»¯£¬Õû³ýÒÚ²¿·Ö DWORD SkillID; DWORD RelatedSkillID; // ¹ØÁªµÄ¼¼ÄÜID£¬Ò»°ãÊÇÖ÷¼¼ÄÜID»òÓÉÓÚij¸ö¼¼ÄÜÊÍ·ÅÒýÆðµÄ BYTE HurtCount; tagSCUseSkillHurt HurtList[HurtCount]; // Ö÷ÒªÉ˺¦Ä¿±êÁбí BYTE HurtCountEx; tagSCUseSkillHurtEx HurtListEx[HurtCountEx]; // ¶îÍâÉ˺¦Ä¿±êÁÐ±í£¬½öºó¶Ëµ¥´ÎÉ˺¦µÄÓÐЧ£¬ÈçÆ½Ì¯»ò½¦ÉäÉ˺¦ };