// B4 21 »ØºÏÕ½¶·¶ÔÏó¿ªÊ¼Ðж¯ #tagMCTurnFightObjAction struct tagMCTurnFightObjAction { tagHead Head; BYTE TurnNum; // µ±Ç°ÂÖ´Î DWORD ObjID; };