// A3 51 Ѱ±¦¹¦ÄÜÐÅÏ¢ #tagMCTreasureInfo struct tagMCTreasureGridLimit { BYTE GridNum; // ÓÐÏÞÖÆ³éÈ¡´ÎÊýµÄ¸ñ×Ó±àºÅ WORD GridCnt; // Òѳ鵽´ÎÊý }; struct tagMCTreasureTypeInfo { BYTE TreasureType; //Ѱ±¦ÀàÐÍ WORD LuckValue; //µ±Ç°ÐÒÔËÖµ DWORD TreasureCount; //ÒÑѰ±¦×Ü´ÎÊý DWORD TreasureCountToday; //½ñÈÕÒÑѰ±¦×Ü´ÎÊý WORD FreeCountToday; //½ñÈÕÒÑÃâ·ÑѰ±¦´ÎÊý DWORD TreasureCntAward; //ÀÛ¼ÆÑ°±¦´ÎÊý¶ÔÓ¦½±ÀøÁ콱״̬£¬°´½±Àø¼Ç¼Ë÷Òý¶þ½øÖƼǼÊÇ·ñÒÑÁìÈ¡ BYTE GridLimitCnt; tagMCTreasureGridLimit GridLimitCntList[GridLimitCnt]; //ÓÐÏÞÖÆ³éÈ¡´ÎÊýµÄ¸ñ×Ó´ÎÊýÐÅÏ¢ }; struct tagMCTreasureInfo { tagHead Head; BYTE InfoCount; // Ѱ±¦ÀàÐÍÐÅÏ¢Êý tagMCTreasureTypeInfo TreasuerInfoList[InfoCount]; // Ѱ±¦ÀàÐÍÐÅÏ¢Áбí };