// A9 AD ֪ͨÌìÐÇËþÈ«·þ½±ÀøÍ¨¹ØÍæ¼ÒÐÅÏ¢ #tagGCSkyTowerPassPlayerInfo struct tagGCSkyTowerPassPlayer { DWORD PlayerID; char PlayerName[33]; BYTE Job; WORD LV; //µÈ¼¶ WORD RealmLV; //¾³½ç DWORD Face; //»ù±¾Á³ÐÍ DWORD FacePic; //Í·Ïñ¿ò }; struct tagGCSkyTowerPassFloor { DWORD FloorID; // ²ãID BYTE PassPlayerCount; // ͨ¹Ø¼ÇÂ¼Íæ¼ÒÊý DWORD PassPlayerIDList[PassPlayerCount]; // ͨ¹Ø¼ÇÂ¼Íæ¼ÒIDÁбí [µÚ1¸öͨ¹ýÍæ¼ÒID, µÚ2¸ö, ...] }; struct tagGCSkyTowerPassPlayerInfo { tagHead Head; WORD FloorCount; tagGCSkyTowerPassFloor PassFloorList[FloorCount]; // ͨ¹ØËþ²ãÐÅÏ¢Áбí WORD PlayerCount; tagGCSkyTowerPassPlayer PassPlayerList[PlayerCount]; // ͨ¹ØÍæ¼ÒÐÅÏ¢Áбí };