// B9 20 ¹¦ÄܶÓÎéˢР#tagMCFuncTeamRefresh struct tagMCFuncTeamRefreshApply { DWORD ServerID; DWORD PlayerID; BYTE NameLen; char Name[NameLen]; // Íæ¼ÒÃû£¬size = NameLen WORD LV; // Íæ¼ÒµÈ¼¶ BYTE Job; // Íæ¼ÒÖ°Òµ WORD RealmLV; // Íæ¼Ò¾³½ç DWORD Face; //»ù±¾Á³ÐÍ DWORD FacePic; //Í·Ïñ¿ò DWORD FightPower; // Õ½Á¦£¬ÇóÓàÒÚ DWORD FightPowerEx; // Õ½Á¦£¬Õû³ýÒÚ }; struct tagMCFuncTeamRefreshMem { DWORD ServerID; DWORD PlayerID; BYTE NameLen; char Name[NameLen]; // Íæ¼ÒÃû£¬size = NameLen WORD LV; // Íæ¼ÒµÈ¼¶ BYTE Job; // Íæ¼ÒÖ°Òµ WORD RealmLV; // Íæ¼Ò¾³½ç DWORD Face; //»ù±¾Á³ÐÍ DWORD FacePic; //Í·Ïñ¿ò DWORD FightPower; // Õ½Á¦£¬ÇóÓàÒÚ DWORD FightPowerEx; // Õ½Á¦£¬Õû³ýÒÚ DWORD OfflineValue; // ÀëÏßÖµ£º0-ÔÚÏߣ»1-ÀëÏߣ»>1-ÉÏ´ÎÀëÏßʱ¼ä´Á£¬¿ÉÓÃÓÚ¼ÆËãÀëÏß¶à¾ÃÁË£»µ±È¡²»µ½Íæ¼ÒÐÅϢʱÓÃ1´ú±íÒÑÀëÏߣ» DWORD Value1; //Öµ1 DWORD Value2; //Öµ2 }; struct tagMCFuncTeamRefresh { tagHead Head; DWORD TeamID; DWORD CreateTime; //´´½¨¶ÓÎéʱ¼ä´Á DWORD FuncMapID; // ¹¦ÄܵØÍ¼ID»ò×Ô¶¨ÒåµÄ»î¶¯¹¦ÄÜID DWORD FuncMapEx; // ¹¦ÄܵØÍ¼À©Õ¹£¬È粻ͬµÄ²ã¼¶ BYTE NameLen; char TeamName[NameLen]; // ¶ÓÎéÃû³Æ DWORD CaptainID; //¶Ó³¤ID£¬¶ÓÎéServerIDÖ±½ÓÈ¡¶Ó³¤µÄServerID WORD MinLV; //×îµÍµÈ¼¶ÏÞÖÆ DWORD MinFightPower; //×îµÍÕ½Á¦ÏÞÖÆ£¬ÇóÓàÒÚ DWORD MinFightPowerEx; //×îµÍÕ½Á¦ÏÞÖÆ£¬Õû³ýÒÚ BYTE ServerOnly; //ÊÇ·ñ½ö±¾·þÍæ¼Ò¿É¼ÓÈ룬0-·ñ£¬1-ÊÇ BYTE NeedCheck; //ÊÇ·ñÐèÒªÉóºË DWORD Value1; //Öµ1 DWORD Value2; //Öµ2 BYTE MemberCount; tagMCFuncTeamRefreshMem MemberList[MemberCount]; // ³ÉÔ±Áбí WORD ApplyCount; DWORD ApplyIDList[ApplyCount]; // ÉêÇëÍæ¼ÒIDÁбí tagMCFuncTeamRefreshApply ApplyInfoList[ApplyCount]; // ÉêÇëÍæ¼ÒÃ÷ϸÁбí };