// C0 09 ¿ç·þÕ½³¡Íæ¼Ò¹ºÂòÕ½³¡ÐÅÏ¢ #tagGCCrossBattlefieldBuyInfo struct tagGCCrossBattlefieldPlayer { DWORD PlayerID; char PlayerName[33]; BYTE Job; WORD LV; //µÈ¼¶ WORD RealmLV; //¾³½ç DWORD FightPower; //Õ½Á¦ÇóÓàÒÚ²¿·Ö DWORD FightPowerEx; //Õ½Á¦Õû³ýÒÚ²¿·Ö }; struct tagGCCrossBattlefieldBuyPlayer { DWORD BuyPlayerID; //¹ºÂòµÄÍæ¼ÒID£¬¼´ÕÙ¼¯ÈË BYTE Faction; //ÕóÓª 1-ºì£»2-À¶ BYTE ServerOnly; //ÊÇ·ñ½ö±¾·þÍæ¼Ò¿É¼ÓÈ룬0-·ñ£¬1-ÊÇ BYTE FactionPlayerCount; tagGCCrossBattlefieldPlayer FactionPlayerList[FactionPlayerCount]; //ÕóÓªËùÓÐÍæ¼ÒÁÐ±í£¬°üº¬ÕÙ¼¯ÈË }; struct tagGCCrossBattlefieldBuyHM { BYTE Hour; //Õ½³¡¿ªÆôʱ BYTE Minute; //Õ½³¡¿ªÆô·Ö BYTE BuyPlayerCount; tagGCCrossBattlefieldBuyPlayer BuyPlayerList[BuyPlayerCount]; //¹ºÂò±¾³¡´ÎµÄÍæ¼ÒÐÅÏ¢Áбí }; struct tagGCCrossBattlefieldBuyInfo { tagHead Head; BYTE HMCount; // Ϊ0ʱÇå¿ÕÖØÖã¬ÆäËûΪÔöÁ¿¸üРtagGCCrossBattlefieldBuyHM HMBuyList[HMCount]; //¹ºÂò³¡´ÎÁбí };