// A3 51 Ѱ±¦¹¦ÄÜÐÅÏ¢ #tagMCTreasureInfo struct tagMCTreasureWish { WORD WishID; // Ѱ±¦ÎïÆ·¿âÖеÄÊý¾ÝID£¬×¢Òâ²»ÊÇ¿âID BYTE OutCnt; // ¸ÃÐÄÔ¸ÎïÆ·ÒѲú³ö´ÎÊý }; struct tagMCTreasureWishLib { WORD LibID; // Ѱ±¦ÎïÆ·¿âID WORD OutCntTotal; // ±¾¿âÀۼƲú³öÐÄÔ¸×Ü´ÎÊý BYTE IsUseWishCard; // ÊÇ·ñ¹´Ñ¡ÁË×Ô¶¯Ê¹ÓÃÐÄÔ¸¿¨ BYTE WishCnt; tagMCTreasureWish WishList[WishCnt]; //ÒÑÑ¡ÐÄÔ¸ÎïÆ·ÐÅÏ¢£¬Ö»Í¬²½ÒÑÑ¡µÄ }; struct tagMCTreasureGridLimit { BYTE GridNum; // ÓÐÏÞÖÆ³éÈ¡´ÎÊýµÄ¸ñ×Ó±àºÅ WORD GridCnt; // Òѳ鵽´ÎÊý }; struct tagMCTreasureTypeInfo { BYTE TreasureType; //Ѱ±¦ÀàÐÍ WORD LuckValue; //µ±Ç°ÐÒÔËÖµ DWORD TreasureCount; //ÒÑѰ±¦×Ü´ÎÊý DWORD TreasureCountToday; //½ñÈÕÒÑѰ±¦×Ü´ÎÊý WORD FreeCountToday; //½ñÈÕÒÑÃâ·ÑѰ±¦´ÎÊý DWORD TreasureCntAward; //ÀÛ¼ÆÑ°±¦´ÎÊý¶ÔÓ¦½±ÀøÁ콱״̬£¬°´½±Àø¼Ç¼Ë÷Òý¶þ½øÖƼǼÊÇ·ñÒÑÁìÈ¡ BYTE GridLimitCnt; tagMCTreasureGridLimit GridLimitCntList[GridLimitCnt]; //ÓÐÏÞÖÆ³éÈ¡´ÎÊýµÄ¸ñ×Ó´ÎÊýÐÅÏ¢ BYTE WishLibCnt; tagMCTreasureWishLib WishLibList[WishLibCnt]; //ÐÄÔ¸¿âÐÅÏ¢ }; struct tagMCTreasureInfo { tagHead Head; BYTE InfoCount; // Ѱ±¦ÀàÐÍÐÅÏ¢Êý tagMCTreasureTypeInfo TreasuerInfoList[InfoCount]; // Ѱ±¦ÀàÐÍÐÅÏ¢Áбí };