// A3 50 ֪ͨѰ±¦½á¹û #tagMCTreasureResult struct tagMCTreasureResult { tagHead Head; BYTE TreasureType; //Ѱ±¦ÀàÐÍ BYTE TreasureIndex; //Ѱ±¦Ë÷Òý BYTE CostType; //ÏûºÄÀàÐÍ£º0-ĬÈÏÏÉÓñ£»1-Ãâ·Ñ´ÎÊý£»2-Ѱ±¦µÀ¾ß BYTE AddMoneyType; // ±¾´ÎѰ±¦Ôö¼ÓµÄ»ý·Ö»õ±ÒÀàÐÍ£¬¿ÉÄÜΪ0 WORD AddMoneyValue; // ±¾´ÎѰ±¦Ôö¼ÓµÄ»ý·Ö»õ±ÒÖµ£¬¿ÉÄÜΪ0 WORD AddTreasureLuck; // ±¾´ÎѰ±¦Ôö¼ÓµÄÐÒÔËÖµ WORD TreasureResultLen; char TreasureResult[TreasureResultLen]; // »ñµÃÎïÆ·½á¹û[[¸ñ×Ó±àºÅ, ÎïÆ·ID,¸öÊý,ÊÇ·ñ°ó¶¨], ...] };