// C0 32 ÏÉÃ˹¥³ÇÕ½¾º²ÂÃûµ¥ÐÅÏ¢ #tagGCFamilyGCZGuessInfo struct tagGCFamilyGCZGuessFamily { DWORD FamilyID; //±¸Ñ¡ÏÉÃËID WORD GuessValue; //¾º²ÂÈȶÈÖµ£¬Íæ¼Òÿ´ÎÑ¡ÔñÔò¼Ó1£¬Öظ´Ñ¡ÔñÒ²Ëã }; struct tagGCFamilyGCZGuessRight { BYTE AwardID; //½±ÀøID WORD RightPlayerCnt; //²ÂÖÐÍæ¼Ò¸öÊý }; struct tagGCFamilyGCZGuessInfo { tagHead Head; DWORD PlayerID; //¾º²ÂÍæ¼ÒID£¬ÓÐÍæ¼ÒÐ޸ľº²Âʱ»á¸½´ø¸ÃÐÅÏ¢£¬Èç¹ûÊÇ×Ô¼ºID£¬Ôò¸üÐÂ×Ô¼ºµÄ¾º²ÂÑ¡Ï·ñÔòÎÞÊÓ BYTE SelectCnt; DWORD SelectFamilyIDList[SelectCnt]; //¾º²ÂÍæ¼ÒÑ¡ÔñµÄÏÉÃËID˳Ðò BYTE FinalCnt; DWORD FinalFamilyIDList[FinalCnt]; //×îÖÕÅÅÃû˳Ðò£¬½ö»î¶¯ÅÅÃû³öÀ´ºó²ÅÓÐÖµ BYTE RightCnt; tagGCFamilyGCZGuessRight RightInfoList[RightCnt]; //²ÂÖиöÊýÃ÷ϸÁбí BYTE FamilyCnt; tagGCFamilyGCZGuessFamily GuessFamilyList[FamilyCnt]; //±¸Ñ¡ÏÉÃËÃûµ¥Áбí };