// B0 30 Íæ¼Ò¸£µØÏà¹ØÐÅÏ¢ #tagMCPlayerMineAreaInfo struct tagMCPlayerMineAreaInfo { tagHead Head; BYTE WorkerCount; // ÒѹÍÓ¶¹¤ÈËÊý WORD EnergyUsed; // ½ñÈÕÒÑÏûºÄÌåÁ¦ DWORD RefreshCount; // ½ñÈÕ¸£µØË¢ÐÂÎïÆ·´ÎÊý - ÆÕͨˢРBYTE RefreshCountSuper; // ½ñÈÕ¸£µØË¢ÐÂÎïÆ·´ÎÊý - ³¬¼¶Ë¢Ð WORD RefreshCountRob; // ½ñÈÕ¸£µØË¢ÐÂÖÜÎ§Íæ¼Ò´ÎÊý BYTE TreasureCount; // ¾Û±¦ÅèÀàÐ͸öÊý£¬¶ÔÓ¦ÀàÐÍ 0~n BYTE TreasureState[TreasureCount]; // ¾Û±¦ÅèÊÇ·ñÒѼ¤»îÁÐ±í£¬[ÀàÐÍ0ÊÇ·ñÒѼ¤»î, ...] BYTE TreasureAward[TreasureCount]; // ¾Û±¦Åè½±ÀøÊÇ·ñÒÑÁìÈ¡ÁÐ±í£¬[ÀàÐÍ0ÊÇ·ñÒÑÁìÈ¡, ...] BYTE TreasureProgress[TreasureCount]; // ¾Û±¦Åè½ø¶ÈÖµÁÐ±í£¬[ÀàÐÍ0½ø¶ÈÖµ, ...]£¬Âú½ø¶È100 BYTE HelpAwardCount; // ½ñÈÕÒѰïÖú±ðÈ˽±Àø´ÎÊý DWORD HousekeeperEndTime; // ×Ô¶¯¹Ü¼Òµ½ÆÚʱ¼ä´Á£¬ÓÐֵͬʱҲ´ú±íÃâ·ÑÊÔÓÃÒÑʹÓà };