//B3 08 Í¨ÖªÍæ¼Ò·Ö×éÐÅÏ¢ #tagGCGroupPlayers struct tagGCGroupPlayer { DWORD PlayerID; DWORD SortValue; // Ç×ÃÜ×éʱΪÇ×ÃÜ¶È }; struct tagGCGroupPlayers { tagHead Head; BYTE GroupType; // ·Ö×é 1 ×î½üÁªÏµÈË 2 ºÃÓÑ 3 ³ðÈË 4 ºÚÃûµ¥ 5Ç×ÃÜ×é WORD Count; tagGCGroupPlayer Players[Count]; //size = Count };