// B3 24 ϲÌÇÁбí #tagGCCandyList struct tagGCCandyInfo { DWORD PlayerIDA; // Íæ¼ÒID - ÇëÇó·½ BYTE NameALen; char PlayerNameA[NameALen]; DWORD PlayerIDB; // Íæ¼ÒID - ½ÓÊÜ·½ BYTE NameBLen; char PlayerNameB[NameBLen]; BYTE BridePriceID; // ƸÀñID DWORD MarryTime; // ³ÉÇ×ʱ¼ä´Á£¬Ãë DWORD EndTime; // ½áÊøÊ±¼ä´Á£¬Ãë DWORD Prosperity; // µ±Ç°·±ÈÙ¶È BYTE FireworksTotalBuyCount; // ÑÌ»¨×ÜÒѹºÂò´ÎÊý BYTE FireworksPlayerBuyCount; // ÑÌ»¨Íæ¼ÒÒѹºÂò´ÎÊý BYTE PlayerFreeEatCandyCount; // Íæ¼ÒÒÑÃâ·Ñ³Ô¸ÃϲÌÇ×Ü´ÎÊý£¬°üº¬Ãâ·Ñ´ÎÊý¡¢ÑÌ»¨ÔùËÍ´ÎÊý }; struct tagGCCandyList { tagHead Head; WORD CandyCount; tagGCCandyInfo CandyInfoList[CandyCount]; // ¿É³ÔϲÌÇÁбí };