// B3 23 ÌáÇ×»ØÓ¦½á¹û #tagGCMarryResponseRet struct tagGCMarryResponseRet { tagHead Head; DWORD PlayerIDA; // Íæ¼ÒID - ÇëÇó·½ BYTE NameALen; char PlayerNameA[NameALen]; DWORD PlayerIDB; // Íæ¼ÒID - ½ÓÊÜ·½ BYTE NameBLen; char PlayerNameB[NameBLen]; BYTE IsOK; // ÊÇ·ñͬÒ⣬0-·ñ£¬1-ÊÇ; Èç¹ûͬÒâÔòË«·½¶¼»áÊÕµ½¸Ã°ü£¬¸ù¾ÝÍæ¼ÒIDÅжÏ×Ô¼ºÊÇÇëÇó»ò½ÓÊÜ·½£¬ÏÔʾ²»Í¬µÄͬÒâ½á¹û½çÃæ£»²»Í¬ÒâÖ»ÓÐÇëÇó·½»áÊÕµ½ };