// B3 10 ÁÄÌìÐÅÏ¢ #tagMCTalk struct tagMCTalk { tagHead Head; BYTE ChannelType; // 0-ÊÀ½ç£»1-¿ç·þ£»3- ÏÉÃË BYTE NameLen; char Name[NameLen]; //size = NameLen DWORD PlayerID; WORD Len; char Content[Len]; //size = Len DWORD BubbleBox; //ÁÄÌìÆøÅÝ¿ò WORD LV; //µÈ¼¶ BYTE Job; //Ö°Òµ BYTE RealmLV; //¾³½ç DWORD Face; //»ù±¾Á³ÐÍ DWORD FacePic; //Í·Ïñ¿ò DWORD ServerID; //ËùÊôÇø·þID };