// A5 20 Íæ¼Ò¼Ò×åÐÅÏ¢ #tagMCRoleFamilyInfo struct tagMCRoleFamilyMember { DWORD PlayerID; BYTE NameLen; char Name[NameLen]; //size = NameLen DWORD JoinTime; //¼ÓÈë¼Ò×åʱʱ¼ä´Á BYTE FmLV; //¼Ò×åְλ: 0-³ÉÔ±£»1-¾«Ó¢£»2-¸±×峤£»3-×峤 WORD LV; //µÈ¼¶ BYTE Job; //Ö°Òµ BYTE RealmLV; //¾³½ç DWORD Face; //»ù±¾Á³ÐÍ DWORD FacePic; //Í·Ïñ¿ò DWORD TitleID; //³ÆºÅ DWORD FightPower; //Õ½Á¦£¬ÇóÓàÒÚ²¿·Ö DWORD FightPowerEx; //Õ½Á¦£¬Õû³ýÒÚ²¿·Ö DWORD ServerID; //ËùÊôÇø·þID DWORD ContribTotal; //×ܹ±Ï×¶È DWORD ContribDay; //ÈÕ¹±Ï×¶È DWORD DonateCntTotal; //×ܾèÏ×´ÎÊý BYTE DonateCntDay; //ÈÕ¾èÏ×´ÎÊý DWORD OffTime; // 0-ÔÚÏß; >0-/ÀëÏßʱ¼ä´Á }; struct tagMCRoleFamilyInfo { tagHead Head; DWORD FamilyID; char FamilyName[33]; //¼Ò×åÃû³Æ BYTE FamilyLV; //¼Ò×åµÈ¼¶ DWORD FamilyLVExp; //¼Ò×åµÈ¼¶¾­Ñé BYTE JoinReview; //³ÉÔ±¼ÓÈëÊÇ·ñÐèÒªÉóºË£¬Ä¬ÈÏ0×Ô¶¯¼ÓÈë WORD JoinLVMin; //ÏÞÖÆ×îµÍ¿É¼ÓÈëµÄÍæ¼ÒµÈ¼¶ DWORD ServerID; //Çø·þID£¬´´½¨Ê±ÒÔ×峤µÄÇø·þID¸³Öµ DWORD EmblemID; //»ÕÕÂID char EmblemWord[3]; //»ÕÕÂÎÄ×Ö DWORD FightPower; //×ÜÕ½Á¦£¬ÇóÓàÒÚ²¿·Ö DWORD FightPowerEx; //×ÜÕ½Á¦£¬Õû³ýÒÚ²¿·Ö WORD BroadcastLen; //¹«¸æ char Broadcast[BroadcastLen]; //size = BroadcastLen DWORD LeaderID; //×å³¤Íæ¼ÒID BYTE MemberCount; //ÈËÊý tagMCRoleFamilyMember MemberList[MemberCount]; //size = MemberCount };