// B1 20 Õ½ÁîÐÅÏ¢ #tagMCZhanlingInfo struct tagMCZhanling { DWORD NeedValue; // ½±ÀøËùÐèÖµ BYTE FreeRewardState; // Ãâ·ÑÕ½Áî½±ÀøÊÇ·ñÒÑÁìÈ¡ BYTE ZLRewardState; // ÆÕͨսÁî½±ÀøÊÇ·ñÒÑÁìÈ¡ BYTE ZLRewardStateH; // ¸ß¼¶Õ½Áî½±ÀøÊÇ·ñÒÑÁìÈ¡ }; struct tagMCZhanlingInfo { tagHead Head; BYTE ZhanlingType; // Õ½ÁîÀàÐÍ BYTE IsActivite; // ÆÕͨսÁîÊÇ·ñÒѼ¤»î BYTE IsActiviteH; // ¸ß¼¶Õ½ÁîÊÇ·ñÒѼ¤»î DWORD AllFinishTime; // È«²¿½±ÀøÁìÈ¡Íê±ÏµÄʱ¼ä´Á£¬Î´Íê±Ïʱ¸ÃֵΪ0£¬ºó¶Ë»áÔÚ0µã¹ýÌìʱ¼ì²é¿É·ñÖØÖã¬Ç°¶Ë×ÔÐÐ×öµ¹¼ÆÊ±±íÏÖ¼´¿É DWORD Value1; // Õ½Áî¶ÔÓ¦µÄ×Ô¶¨ÒåÖµ£¬¿ÉÑ¡£¬ÈçµÇ¼սÁî´ú±í¿ªÊ¼¼ÆËãÈÕÆÚʱ¼ä´Á WORD RewardCount; tagMCZhanling RewardList[RewardCount]; };