// B4 12 Õ½¶·ÕóÈݱ£´æ #tagCSHeroLineupSave struct tagCSHeroLineupPos { WORD ItemIndex; //Î佫ÎïÆ·ËùÔÚÎ佫±³°üλÖÃË÷Òý BYTE PosNum; //1~nÉÏÕóλÖñàºÅ }; struct tagCSHeroLineupSave { tagHead Head; BYTE LineupID; //ÕóÈÝID£º1-Ö÷ÕóÈÝ£»ÆäËû´ýÀ©Õ¹£¬Èçij¸ö·ÀÊØÕóÈÝ BYTE ShapeType; //±¾ÕóÈÝÕóÐÍ£¬0ΪĬÈÏÕóÐÍ£¬¿ÉÀ©Õ¹²»Í¬µÄÕóÐÍ BYTE PosCnt; tagCSHeroLineupPos HeroPosList[PosCnt]; // ±£´æµÄÕóÈÝ£¬Ö»·¢ËÍ×îÖÕµÄÕóÈÝÎ佫λÖü´¿É };