// C0 26 ÏÉÃ˹¥³ÇÕ½´ó±¾ÓªÐÅÏ¢ #tagGCFamilyGCZCampInfo struct tagGCFamilyGCZCampMem { DWORD PlayerID; char Name[33]; //²ÎÓëÍæ¼ÒÃû×Ö BYTE FamilyLV; //²ÎÓëʱµÄ¼Ò×åְλ BYTE Job; DWORD Face; //»ù±¾Á³ÐÍ DWORD FacePic; //Í·Ïñ¿ò DWORD FightPower; //Õ½Á¦£¬ÇóÓàÒÚ²¿·Ö DWORD FightPowerEx; //Õ½Á¦£¬Õû³ýÒÚ²¿·Ö DWORD HP; //Ê£ÓàÉúÃü£¬ÇóÓàÒÚ²¿·Ö DWORD HPEx; //Ê£ÓàÉúÃü£¬Õû³ýÒÚ²¿·Ö DWORD HPMax; //×î´óÉúÃü£¬ÇóÓàÒÚ²¿·Ö DWORD HPMaxEx; //×î´óÉúÃü£¬Õû³ýÒÚ²¿·Ö DWORD TotalHurt; //»î¶¯×ÜÉ˺¦£¬ÇóÓàÒÚ²¿·Ö£¬Èç¹û²»ÔÚ°ñÉÏÔò¶Á¸ÃÖµ DWORD TotalHurtEx; //»î¶¯×ÜÉ˺¦£¬Õû³ýÒÚ²¿·Ö }; struct tagGCFamilyGCZCampRound { BYTE RoundNum; //ÂִαàºÅ£¬´Ó1¿ªÊ¼ BYTE BatType; //ËùÔÚÕ½³¡ÀàÐÍ BYTE GroupNum; //ËùÔÚ·Ö×é±àºÅ BYTE Rank; //±¾ÂÖÅÅÃû WORD Score; //±¾ÂÖ»ý·Ö£¬×Ü»ý·ÖΪËùÓÐÂÖ´ÎÀÛ¼Ó BYTE UpdownState; //±¾ÂÖ½áËã½ú¼¶½µ¼¶×´Ì¬£º0-δ´¦Àí£¬1-½µ¼¶£»2-±£¼¶£»3-½ú¼¶£¬¼´±¾ÂֵĽú½µ¼¶×´Ì¬¾ö¶¨ÏÂÒ»ÂÖµÄÕ½³¡ÀàÐÍ }; struct tagGCFamilyGCZCampInfo { tagHead Head; DWORD FamilyID; //ËùÔڻÏÉÃËID£¬¿ÉÄܲ»ÊÇÍæ¼Òµ±Ç°µÄÏÉÃËID£¬»î¶¯ÒÔ¸ÃIDΪ׼ WORD CampLV; //´ó±¾Óªµ±Ç°µÈ¼¶ DWORD CampExp; //´ó±¾Óªµ±Ç°¾­Ñé WORD CityLV; //³Ç³ØÊôÐԵȼ¶£¬¿ªÕ½ºó¿ÉÄÜÓ뵱ǰ´ó±¾ÓªµÈ¼¶²»Ò»Ñù DWORD HPBase; //»ù´¡ÉúÃü£¬ÇóÓàÒÚ²¿·Ö DWORD HPBaseEx; //»ù´¡ÉúÃü£¬Õû³ýÒÚ²¿·Ö DWORD HPMax; //×ÜÉúÃü£¬ÇóÓàÒÚ²¿·Ö DWORD HPMaxEx; //×Ü´óÉúÃü£¬Õû³ýÒÚ²¿·Ö DWORD HP; //Ê£ÓàÉúÃü£¬ÇóÓàÒÚ²¿·Ö DWORD HPEx; //Ê£ÓàÉúÃü£¬Õû³ýÒÚ²¿·Ö BYTE RoundCnt; tagGCFamilyGCZCampRound RoundInfoList[RoundCnt]; //ÏÉÃËÂִλã×ÜÐÅÏ¢ BYTE DefMemCnt; tagGCFamilyGCZCampMem DefMemList[DefMemCnt]; //·ÀÊØ³ÉÔ±ÁÐ±í£¬ÓÐͬ²½Ôò²îÒì¸üУ¬Ã»ÓÐÔÚ·ÀÊØ³ÉÔ±ÀïµÄÊÓΪûÓвÎÓë×ʸñ };