// B4 20 »ØºÏÖÆÕ½¶·×´Ì¬ #tagMCTurnFightState struct tagMCTurnFightState { tagHead Head; DWORD MapID; // ×Ô¶¨ÒåµØÍ¼ID£¬¿ÉÓÃÓÚ°ó¶¨Õ½¶·µØÍ¼³¡¾°¹¦ÄÜ£¨ÈçÖ÷Ï߹ؿ¨¡¢Ö÷Ïßboss¡¢ÅÀËþ¡¢¾º¼¼³¡µÈ£© DWORD FuncLineID; // MapID¶ÔÓ¦µÄÀ©Õ¹Öµ£¬Èç¾ßÌåij¸ö¹Ø¿¨µÈ BYTE State; // 0-Æðʼ״̬±ê¼Ç£»1-×¼±¸Íê±Ï£»2-Õ½¶·ÖУ»3-Õ½¶·½áÊø£»4-½áËã½±Àø£»5-½áÊø×´Ì¬±ê¼Ç BYTE TurnNum; // µ±Ç°ÂÖ´Î WORD Len; char Msg[Len]; //size = Len };