// B4 12 Õ½¶·ÕóÈÝÔ¤Éè±£´æ #tagCSHeroPresetSave struct tagCSHeroPresetPos { WORD ItemIndex; //Î佫ÎïÆ·ËùÔÚÎ佫±³°üλÖÃË÷Òý BYTE PosNum; //1~nÉÏÕóλÖñàºÅ }; struct tagCSHeroPresetSave { tagHead Head; BYTE PresetID; //ÕóÈÝ·½°¸Ô¤ÉèID BYTE PosCnt; tagCSHeroPresetPos HeroPosList[PosCnt]; // ±£´æµÄÕóÈÝ£¬Ö»·¢ËÍ×îÖÕµÄÕóÈÝÎ佫λÖü´¿É };