// A7 04 ֪ͨÊÀ½çBossÉËѪÁбí #tagMCBossHurtList struct tagMCHurtPlayer { tagHead Head; DWORD PlayerID; // ÉËÑªÍæ¼ÒID BYTE NameLen; char PlayerName[NameLen]; DWORD HurtValue; // ÀÛ¼ÆÉËѪ }; struct tagMCBossHurtList { tagHead Head; DWORD ObjID; DWORD BossID; BYTE IsSort; // ÊÇ·ñÅÅÐò¹ýµÄ£¬Ò»°ãboss±»»÷ɱºó»áͳһͬ²½Ò»´ÎÅÅÐò¹ýµÄ×îÖÕ½á¹û£¬ÆäËûÇé¿öÏ¿ͻ§¶Ë×Ô¼ºÅÅÐò WORD HurtCnt; // ÉËÑªÍæ¼Ò¸öÊý tagMCHurtPlayer HurtPlayerList[HurtCnt]; // ÉËÑªÍæ¼ÒÁбí };