//A9 02 ÊÀ½çbossÏà¹ØÐÅÏ¢ #tagGCGameWorldBossInfo struct tagBossInfoObj { DWORD BossID; // bossID BYTE IsAlive; // ÊÇ·ñ´æ»î WORD RecordLen; // ³¤¶È char KillRecord[RecordLen]; // ×î½ü»÷ɱ¼Ç¼ʱ¼äÍæ¼ÒÃûsize = RecordLen DWORD RefreshSecond; // ˢе¹¼ÆÊ±, Ãë DWORD RefreshCD; // Ë¢ÐÂ×ÜCDʱ, Ãë }; struct tagGCGameWorldBossInfo { tagHead Head; BYTE BossCnt; //bossÐÅÏ¢¸öÊý tagBossInfoObj BossInfoList[BossCnt]; //bossÐÅÏ¢Áбí };