// AB 01 BossÊ×É±Íæ¼Ò½±ÀøÐÅÏ¢ #tagMCBossFirstKillStateInfo struct tagMCBossFirstKillState { DWORD NPCID; DWORD FKState; // Íæ¼Ò¸ÃbossÊ×ɱÏà¹Ø×´Ì¬£¬°´Î»´æ£º¸öλ-Íæ¼ÒÊÇ·ñ»÷ɱ¹ý£¬Ê®Î»-ÊÇ·ñÒÑÁìÈ¡Ê×ɱȫ·þ½±Àø£¬°Ùλ-ÊÇ·ñÒÑÁìÈ¡¸öÈËÊ×ɱ½±Àø }; struct tagMCBossFirstKillStateInfo { tagHead Head; BYTE BossCount; tagMCBossFirstKillState FirstKillStateList[BossCount]; };