// B0 08 ЭÖú½áÊø #tagGCAssistOver struct tagGCAssistOver { tagHead Head; BYTE IsTagPlayerReason; //ÊÇ·ñ·¢²¼·½Ô­Òò BYTE ReasonLen; char Reason[ReasonLen]; //Ô­Òò char AssistGUID[40]; //ЭÖúGUID };