// B1 04 ¾çÇéÈÎÎñ״̬ #tagMCStoryMissionStateInfo struct tagMCStoryMissionState { BYTE StoryNum; //¾çÇé±àºÅ BYTE IsAllFinish; //¸Ã¾çÇéÈÎÎñÊÇ·ñÈ«²¿Íê³É }; struct tagMCStoryMissionStateInfo { tagHead Head; BYTE Count; // ¸öÊý tagMCStoryMissionState StoryMissionStateList[Count]; // ¾çÇé״̬Áбí };