// B1 26 ³ÆºÅÐÅÏ¢ #tagSCTitleInfo struct tagSCTitle { DWORD TitleID; //³ÆºÅID BYTE State; //ÊÇ·ñÒѼ¤»î DWORD EndTime; //µ½ÆÚʱ¼ä´Á£¬0ΪÓÀ¾Ã BYTE Star; //ÐǼ¶ }; struct tagSCTitleInfo { tagHead Head; BYTE Count; tagSCTitle TitleList[Count]; };