// C1 10 ÏÉÃ˹¥³ÇÕ½Íæ¼ÒÐÅÏ¢ #tagMCFamilyGCZPlayerInfo struct tagMCFamilyGCZPlayerInfo { tagHead Head; BYTE ContributionCnt; // Âִεͼ¶¾èÏ×ÒѾèÏ×´ÎÊý£¬Âִαä¸üʱ»áÖØÖà BYTE Energy; // µ±Ç°¿ÉÓÃÃâ·ÑÌåÁ¦ DWORD EnergyTime; // Éϴλָ´Ãâ·ÑÌåÁ¦Ê±¼ä´Á£¬Îª0ʱ²»ÔÙ»Ö¸´ DWORD AwardState; // »î¶¯½±ÀøÁìȡ״̬£¬°´¶þ½øÖÆÎ»ÅжÏÊÇ·ñÒÑÁìÈ¡£¬0-¾º²Â½±Àø£»1-¸öÈËÅÅÐн±Àø£»2-ÏÉÃËÅÅÃû½±Àø£» };