#!/usr/bin/python # -*- coding: GBK -*- #------------------------------------------------------------------------------- # #------------------------------------------------------------------------------- # ##@package Player.RemoteQuery.GY_Query_AddSuccessProgress # # @todo:Ôö¼Ó³É¾Í½ø¶ÈÖµ # @author hxp # @date 2014-11-12 # @version 1.0 # # ÏêϸÃèÊö: Ôö¼Ó³É¾Í½ø¶ÈÖµ # #--------------------------------------------------------------------- """Version = 2014-11-12 20:00""" import PlayerSuccess import ShareDefine import GameWorld import EventShell #--------------------------------------------------------------------- #Âß¼­ÊµÏÖ ## ÇëÇóÂß¼­£¬Ìí¼ÓºÃÓѳɹ¦ # @param query_Type ÇëÇóÀàÐÍ # @param query_ID ÇëÇóµÄÍæ¼ÒID # @param packCMDList ·¢°üÃüÁî # @param tick µ±Ç°Ê±¼ä # @return "True" or "False" or "" # @remarks º¯ÊýÏêϸ˵Ã÷. def DoLogic(query_Type, query_ID, packCMDList, tick): return '' #--------------------------------------------------------------------- ## Ö´Ðнá¹û # @param curPlayer ·¢³öÇëÇóµÄÍæ¼Ò # @param callFunName ¹¦ÄÜÃû³Æ # @param funResult ²éѯµÄ½á¹û # @param tick µ±Ç°Ê±¼ä # @return None # @remarks º¯ÊýÏêϸ˵Ã÷. def DoResult(curPlayer, callFunName, funResult, tick): resultList = eval(funResult) if len(resultList) != 3: return successType, addCnt, condition = resultList GameWorld.DebugLog("GY_Query_AddSuccessProgress DoResult successType=%s,addCnt=%s,condition=%s" % (successType, addCnt, condition), curPlayer.GetPlayerID()) if successType not in ShareDefine.SuccessTypeList: return PlayerSuccess.DoAddSuccessProgress(curPlayer, successType, addCnt, condition) if successType == ShareDefine.SuccType_DujieFBHelp: EventShell.EventRespons_DujieFBHelp(curPlayer) return