#!/usr/bin/python # -*- coding: GBK -*- #------------------------------------------------------------------------------- # ##@package GM.Commands.GodWeapon # # @todo:Éñ±ø # @author hxp # @date 2024-08-15 # @version 1.0 # # ÏêϸÃèÊö: Éñ±ø # #------------------------------------------------------------------------------- #"""Version = 2024-08-15 16:30""" #------------------------------------------------------------------------------- import ChConfig import PlayerControl import PlayerGodWeapon import GameWorld ## GMÃüÁîÖ´ÐÐÈë¿Ú # @param curPlayer µ±Ç°Íæ¼Ò # @param msgList ²ÎÊýÁбí # @return None # @remarks º¯ÊýÏêϸ˵Ã÷. def OnExec(curPlayer, msgList): if not msgList: GameWorld.DebugAnswer(curPlayer, "ÖØÖÃÉñ±ø: GodWeapon 0") GameWorld.DebugAnswer(curPlayer, "ÉèÖÃÉñ±ø: GodWeapon ÀàÐÍ µÈ¼¶ ¾­Ñé") GameWorld.DebugAnswer(curPlayer, "ÀàÐÍ: 1-ÉúÃü£»2-¹¥»÷£»3-±©»÷£»4-»¤¶Ü") GameWorld.DebugAnswer(curPlayer, "×¢: Éñ±ø¼¼ÄܳɾÍÈÎÎñµÈÐèÒªÊÖ¶¯Éý¼¶²ÅÓÐЧ") return weaponTypeList = [1, 2, 3, 4] if msgList[0] == 0: for weaponType in weaponTypeList: PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GodWeaponLV % weaponType, 0) PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GodWeaponExp % weaponType, 0) PlayerGodWeapon.Sync_GodWeaponLVInfo(curPlayer) else: weaponType = msgList[0] if weaponType not in weaponTypeList: GameWorld.DebugAnswer(curPlayer, "Éñ±øÀàÐͲ»´æÔÚ! %s" % weaponType) return weaponLV = msgList[1] if len(msgList) > 1 else 1 weaponExp = msgList[2] if len(msgList) > 2 else 0 PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GodWeaponLV % weaponType, weaponLV) PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GodWeaponExp % weaponType, weaponExp) PlayerGodWeapon.Sync_GodWeaponLVInfo(curPlayer, weaponType) PlayerGodWeapon.RefreshGodWeaponAttr(curPlayer) return