#!/usr/bin/python # -*- coding: GBK -*- #------------------------------------------------------------------------------- # ##@package Skill.PassiveTrigger.PassiveEff_5511 # # @todo:´¥·¢Êͷż¼ÄÜ£¨ÑéÖ¤×Ô¼ºbuff²ã¼¶£© # @author hxp # @date 2025-12-30 # @version 1.0 # # ÏêϸÃèÊö: ´¥·¢Êͷż¼ÄÜ£¨ÑéÖ¤×Ô¼ºbuff²ã¼¶£© # #------------------------------------------------------------------------------- #"""Version = 2025-12-30 18:30""" #------------------------------------------------------------------------------- import TurnBuff import GameWorld import TurnSkill def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs): buffState = curEffect.GetEffectValue(0) # buff״̬ needLayers = curEffect.GetEffectValue(1) # ´ïµ½¶àÉÙ²ã¿ÉÊÍ·Å passiveSkillID = curEffect.GetEffectValue(2) # Êͷż¼ÄÜID if not buffState or not needLayers or not passiveSkillID: return curBuff = batObj.GetBuffManager().FindBuffByState(buffState) if not curBuff: return buffLayers = curBuff.GetLayer() if buffLayers < needLayers: GameWorld.DebugLogEx("buff״̬²ãÊý²»×ã²»´¥·¢5511! buffState=%s,buffLayers=%s < %s", buffState, buffLayers, needLayers) return #noUseXP = curEffect.GetEffectValue(4) # Å­ÆøÊ±ÊÇ·ñ²»ÏûºÄÅ­Æø #if noUseXP: # kwargs["noUseXP"] = 1 if not TurnSkill.OnUsePassiveSkill(turnFight, batObj, tagObj, passiveSkillID, connBuff=connBuff, **kwargs): return delLayers = curEffect.GetEffectValue(3) # ¿Û³ý²ãÊý£¬0²»¿Û³ý if delLayers > 0: updLayer = buffLayers - delLayers TurnBuff.DoBuffLayerChange(turnFight, batObj, curBuff, updLayer, connSkill) return True def DoBuffEffectLogic(turnFight, batObj, tagObj, effBuff, curEffect, connSkill, connBuff, **kwargs): effSkill = effBuff.GetSkillData().GetIpyData() return DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs)