#!/usr/bin/python # -*- coding: GBK -*- #------------------------------------------------------------------------------- # ##@package Skill.PassiveTrigger.PassiveEff_5001 # # @todo:½áËãij³ÖÐøbuff»ØºÏЧ¹û£¨¿ÉÒÔÊǹ¥»÷»òÖÎÁÆ£© # @author hxp # @date 2025-08-19 # @version 1.0 # # ÏêϸÃèÊö: ½áËãij³ÖÐøbuff»ØºÏЧ¹û£¨¿ÉÒÔÊǹ¥»÷»òÖÎÁÆ£© # #------------------------------------------------------------------------------- #"""Version = 2025-08-19 16:00""" #------------------------------------------------------------------------------- import TurnBuff import GameWorld def DoBuffEffectLogic(turnFight, batObj, tagObj, effBuff, curEffect, connSkill, connBuff, **kwargs): #½áËãÒ»´Î¿Û³ý1»ØºÏ remainTime = effBuff.GetRemainTime() TurnBuff.DoBuffProcess(turnFight, batObj, effBuff) if remainTime == 0: GameWorld.DebugLog("ÓÀ¾Ãbuff£¬²»¿Û»ØºÏÊý") return True remainTime -= 1 if remainTime <= 0: TurnBuff.DoBuffDel(turnFight, batObj, effBuff) else: effBuff.SetRemainTime(remainTime) TurnBuff.SyncBuffRefresh(turnFight, batObj, effBuff) return True