#!/usr/bin/python # -*- coding: GBK -*- ##@package SummonNPCGroup # ÔÚÉí±ßË¢ÕÙ»½NPC idÇø¼ä # # @author Mark # @date 2010-4-23 # @version 1.0 # # ÐÞ¸Äʱ¼ä ÐÞ¸ÄÈË ÐÞ¸ÄÄÚÈÝ # VER = "2010-05-12 18:30" zhengyang Ìí¼Ó×¢ÊÍ # # Ä£¿éÏêϸ˵Ã÷ import GameMap import ChConfig import GameWorld import NPCCommon #Âß¼­ÊµÏÖ ## ÔÚÉí±ßË¢ÕÙ»½NPC idÇø¼ä # @param curPlayer µ±Ç°Íæ¼Ò # @param list ²ÎÊýÁбí [tagID, tagID] # @return None # @remarks º¯ÊýÏêϸ˵Ã÷. def OnExec(curPlayer, list): #=============================================================================== # #¼ì²âµ±Ç°Íæ¼ÒÊÇ·ñÓÐȨÏÞ # #if # #µÚÒ»½×¶Î²»´¦Àí #=============================================================================== #ÊäÈëÃüÁî¸ñʽ´íÎó if len(list) != 2: return for tagID in range(list[0],list[1]+1): if not GameWorld.GetGameData().FindNPCDataByID(tagID): continue #ÔÚÍæ¼ÒÖÜΧѡÔñÒ»¸öÎÞÍæ¼ÒµÄµã resultPos=GameMap.GetEmptyPlaceInArea(curPlayer.GetPosX(), curPlayer.GetPosY(), 6 ) #Éú³ÉNPC summonNPC=curPlayer.SummonNewNPC() summonNPC.SetNPCTypeID(tagID) summonNPC.SetAIType(200) summonNPC.GetNPCAngry().Init(ChConfig.Def_SummonNPC_Angry_Count) #³õʼ»¯ NPCCommon.InitNPC(summonNPC) summonNPC.SetOwner(curPlayer) summonNPC.Reborn(resultPos.GetPosX(), resultPos.GetPosY())