# This file was automatically generated by SWIG (http://www.swig.org). # Version 2.0.4 # # Do not make changes to this file unless you know what you are doing--modify # the SWIG interface file instead. from sys import version_info if version_info >= (2,6,0): def swig_import_helper(): from os.path import dirname import imp fp = None try: fp, pathname, description = imp.find_module('_IPY_GameWorld1', [dirname(__file__)]) except ImportError: import _IPY_GameWorld1 return _IPY_GameWorld1 if fp is not None: try: _mod = imp.load_module('_IPY_GameWorld1', fp, pathname, description) finally: fp.close() return _mod _IPY_GameWorld1 = swig_import_helper() del swig_import_helper else: import _IPY_GameWorld1 del version_info try: _swig_property = property except NameError: pass # Python < 2.2 doesn't have 'property'. def _swig_setattr_nondynamic(self,class_type,name,value,static=1): if (name == "thisown"): return self.this.own(value) if (name == "this"): if type(value).__name__ == 'SwigPyObject': self.__dict__[name] = value return method = class_type.__swig_setmethods__.get(name,None) if method: return method(self,value) if (not static): self.__dict__[name] = value else: raise AttributeError("You cannot add attributes to %s" % self) def _swig_setattr(self,class_type,name,value): return _swig_setattr_nondynamic(self,class_type,name,value,0) def _swig_getattr(self,class_type,name): if (name == "thisown"): return self.this.own() method = class_type.__swig_getmethods__.get(name,None) if method: return method(self) raise AttributeError(name) def _swig_repr(self): try: strthis = "proxy of " + self.this.__repr__() except: strthis = "" return "<%s.%s; %s >" % (self.__class__.__module__, self.__class__.__name__, strthis,) try: _object = object _newclass = 1 except AttributeError: class _object : pass _newclass = 0 class SwigPyIterator(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, SwigPyIterator, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, SwigPyIterator, name) def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract") __repr__ = _swig_repr __swig_destroy__ = _IPY_GameWorld1.delete_SwigPyIterator __del__ = lambda self : None; def value(self): return _IPY_GameWorld1.SwigPyIterator_value(self) def incr(self, n = 1): return _IPY_GameWorld1.SwigPyIterator_incr(self, n) def decr(self, n = 1): return _IPY_GameWorld1.SwigPyIterator_decr(self, n) def distance(self, *args): return _IPY_GameWorld1.SwigPyIterator_distance(self, *args) def equal(self, *args): return _IPY_GameWorld1.SwigPyIterator_equal(self, *args) def copy(self): return _IPY_GameWorld1.SwigPyIterator_copy(self) def next(self): return _IPY_GameWorld1.SwigPyIterator_next(self) def __next__(self): return _IPY_GameWorld1.SwigPyIterator___next__(self) def previous(self): return _IPY_GameWorld1.SwigPyIterator_previous(self) def advance(self, *args): return _IPY_GameWorld1.SwigPyIterator_advance(self, *args) def __eq__(self, *args): return _IPY_GameWorld1.SwigPyIterator___eq__(self, *args) def __ne__(self, *args): return _IPY_GameWorld1.SwigPyIterator___ne__(self, *args) def __iadd__(self, *args): return _IPY_GameWorld1.SwigPyIterator___iadd__(self, *args) def __isub__(self, *args): return _IPY_GameWorld1.SwigPyIterator___isub__(self, *args) def __add__(self, *args): return _IPY_GameWorld1.SwigPyIterator___add__(self, *args) def __sub__(self, *args): return _IPY_GameWorld1.SwigPyIterator___sub__(self, *args) def __iter__(self): return self SwigPyIterator_swigregister = _IPY_GameWorld1.SwigPyIterator_swigregister SwigPyIterator_swigregister(SwigPyIterator) class IntVector(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IntVector, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IntVector, name) __repr__ = _swig_repr def iterator(self): return _IPY_GameWorld1.IntVector_iterator(self) def __iter__(self): return self.iterator() def __nonzero__(self): return _IPY_GameWorld1.IntVector___nonzero__(self) def __bool__(self): return _IPY_GameWorld1.IntVector___bool__(self) def __len__(self): return _IPY_GameWorld1.IntVector___len__(self) def pop(self): return _IPY_GameWorld1.IntVector_pop(self) def __getslice__(self, *args): return _IPY_GameWorld1.IntVector___getslice__(self, *args) def __setslice__(self, *args): return _IPY_GameWorld1.IntVector___setslice__(self, *args) def __delslice__(self, *args): return _IPY_GameWorld1.IntVector___delslice__(self, *args) def __delitem__(self, *args): return _IPY_GameWorld1.IntVector___delitem__(self, *args) def __getitem__(self, *args): return _IPY_GameWorld1.IntVector___getitem__(self, *args) def __setitem__(self, *args): return _IPY_GameWorld1.IntVector___setitem__(self, *args) def append(self, *args): return _IPY_GameWorld1.IntVector_append(self, *args) def empty(self): return _IPY_GameWorld1.IntVector_empty(self) def size(self): return _IPY_GameWorld1.IntVector_size(self) def clear(self): return _IPY_GameWorld1.IntVector_clear(self) def swap(self, *args): return _IPY_GameWorld1.IntVector_swap(self, *args) def get_allocator(self): return _IPY_GameWorld1.IntVector_get_allocator(self) def begin(self): return _IPY_GameWorld1.IntVector_begin(self) def end(self): return _IPY_GameWorld1.IntVector_end(self) def rbegin(self): return _IPY_GameWorld1.IntVector_rbegin(self) def rend(self): return _IPY_GameWorld1.IntVector_rend(self) def pop_back(self): return _IPY_GameWorld1.IntVector_pop_back(self) def erase(self, *args): return _IPY_GameWorld1.IntVector_erase(self, *args) def __init__(self, *args): this = _IPY_GameWorld1.new_IntVector(*args) try: self.this.append(this) except: self.this = this def push_back(self, *args): return _IPY_GameWorld1.IntVector_push_back(self, *args) def front(self): return _IPY_GameWorld1.IntVector_front(self) def back(self): return _IPY_GameWorld1.IntVector_back(self) def assign(self, *args): return _IPY_GameWorld1.IntVector_assign(self, *args) def resize(self, *args): return _IPY_GameWorld1.IntVector_resize(self, *args) def insert(self, *args): return _IPY_GameWorld1.IntVector_insert(self, *args) def reserve(self, *args): return _IPY_GameWorld1.IntVector_reserve(self, *args) def capacity(self): return _IPY_GameWorld1.IntVector_capacity(self) __swig_destroy__ = _IPY_GameWorld1.delete_IntVector __del__ = lambda self : None; IntVector_swigregister = _IPY_GameWorld1.IntVector_swigregister IntVector_swigregister(IntVector) class DoubleVector(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, DoubleVector, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, DoubleVector, name) __repr__ = _swig_repr def iterator(self): return _IPY_GameWorld1.DoubleVector_iterator(self) def __iter__(self): return self.iterator() def __nonzero__(self): return _IPY_GameWorld1.DoubleVector___nonzero__(self) def __bool__(self): return _IPY_GameWorld1.DoubleVector___bool__(self) def __len__(self): return _IPY_GameWorld1.DoubleVector___len__(self) def pop(self): return _IPY_GameWorld1.DoubleVector_pop(self) def __getslice__(self, *args): return _IPY_GameWorld1.DoubleVector___getslice__(self, *args) def __setslice__(self, *args): return _IPY_GameWorld1.DoubleVector___setslice__(self, *args) def __delslice__(self, *args): return _IPY_GameWorld1.DoubleVector___delslice__(self, *args) def __delitem__(self, *args): return _IPY_GameWorld1.DoubleVector___delitem__(self, *args) def __getitem__(self, *args): return _IPY_GameWorld1.DoubleVector___getitem__(self, *args) def __setitem__(self, *args): return _IPY_GameWorld1.DoubleVector___setitem__(self, *args) def append(self, *args): return _IPY_GameWorld1.DoubleVector_append(self, *args) def empty(self): return _IPY_GameWorld1.DoubleVector_empty(self) def size(self): return _IPY_GameWorld1.DoubleVector_size(self) def clear(self): return _IPY_GameWorld1.DoubleVector_clear(self) def swap(self, *args): return _IPY_GameWorld1.DoubleVector_swap(self, *args) def get_allocator(self): return _IPY_GameWorld1.DoubleVector_get_allocator(self) def begin(self): return _IPY_GameWorld1.DoubleVector_begin(self) def end(self): return _IPY_GameWorld1.DoubleVector_end(self) def rbegin(self): return _IPY_GameWorld1.DoubleVector_rbegin(self) def rend(self): return _IPY_GameWorld1.DoubleVector_rend(self) def pop_back(self): return _IPY_GameWorld1.DoubleVector_pop_back(self) def erase(self, *args): return _IPY_GameWorld1.DoubleVector_erase(self, *args) def __init__(self, *args): this = _IPY_GameWorld1.new_DoubleVector(*args) try: self.this.append(this) except: self.this = this def push_back(self, *args): return _IPY_GameWorld1.DoubleVector_push_back(self, *args) def front(self): return _IPY_GameWorld1.DoubleVector_front(self) def back(self): return _IPY_GameWorld1.DoubleVector_back(self) def assign(self, *args): return _IPY_GameWorld1.DoubleVector_assign(self, *args) def resize(self, *args): return _IPY_GameWorld1.DoubleVector_resize(self, *args) def insert(self, *args): return _IPY_GameWorld1.DoubleVector_insert(self, *args) def reserve(self, *args): return _IPY_GameWorld1.DoubleVector_reserve(self, *args) def capacity(self): return _IPY_GameWorld1.DoubleVector_capacity(self) __swig_destroy__ = _IPY_GameWorld1.delete_DoubleVector __del__ = lambda self : None; DoubleVector_swigregister = _IPY_GameWorld1.DoubleVector_swigregister DoubleVector_swigregister(DoubleVector) class PairInt(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, PairInt, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, PairInt, name) __repr__ = _swig_repr def __init__(self, *args): this = _IPY_GameWorld1.new_PairInt(*args) try: self.this.append(this) except: self.this = this __swig_setmethods__["first"] = _IPY_GameWorld1.PairInt_first_set __swig_getmethods__["first"] = _IPY_GameWorld1.PairInt_first_get if _newclass:first = _swig_property(_IPY_GameWorld1.PairInt_first_get, _IPY_GameWorld1.PairInt_first_set) __swig_setmethods__["second"] = _IPY_GameWorld1.PairInt_second_set __swig_getmethods__["second"] = _IPY_GameWorld1.PairInt_second_get if _newclass:second = _swig_property(_IPY_GameWorld1.PairInt_second_get, _IPY_GameWorld1.PairInt_second_set) def __len__(self): return 2 def __repr__(self): return str((self.first, self.second)) def __getitem__(self, index): if not (index % 2): return self.first else: return self.second def __setitem__(self, index, val): if not (index % 2): self.first = val else: self.second = val __swig_destroy__ = _IPY_GameWorld1.delete_PairInt __del__ = lambda self : None; PairInt_swigregister = _IPY_GameWorld1.PairInt_swigregister PairInt_swigregister(PairInt) import IPY_PlayerDefine import IPY_ServerDefine class IPY_DBMapServerInfoManager(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_DBMapServerInfoManager, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_DBMapServerInfoManager, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameWorld1.new_IPY_DBMapServerInfoManager() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameWorld1.delete_IPY_DBMapServerInfoManager __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameWorld1.IPY_DBMapServerInfoManager_SetInstance(self, *args) def GetDBMapServerInfo(self, *args): return _IPY_GameWorld1.IPY_DBMapServerInfoManager_GetDBMapServerInfo(self, *args) def DataServer_SaveAllInfo(self): return _IPY_GameWorld1.IPY_DBMapServerInfoManager_DataServer_SaveAllInfo(self) IPY_DBMapServerInfoManager_swigregister = _IPY_GameWorld1.IPY_DBMapServerInfoManager_swigregister IPY_DBMapServerInfoManager_swigregister(IPY_DBMapServerInfoManager) class IPY_DBMapServerInfo(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_DBMapServerInfo, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_DBMapServerInfo, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameWorld1.new_IPY_DBMapServerInfo() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameWorld1.delete_IPY_DBMapServerInfo __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameWorld1.IPY_DBMapServerInfo_SetInstance(self, *args) def GetLogIndex(self): return _IPY_GameWorld1.IPY_DBMapServerInfo_GetLogIndex(self) def GetLogID(self): return _IPY_GameWorld1.IPY_DBMapServerInfo_GetLogID(self) def GetMsg(self): return _IPY_GameWorld1.IPY_DBMapServerInfo_GetMsg(self) def GetValue(self): return _IPY_GameWorld1.IPY_DBMapServerInfo_GetValue(self) def GetTime(self): return _IPY_GameWorld1.IPY_DBMapServerInfo_GetTime(self) def SetLogIndex(self, *args): return _IPY_GameWorld1.IPY_DBMapServerInfo_SetLogIndex(self, *args) def SetLogID(self, *args): return _IPY_GameWorld1.IPY_DBMapServerInfo_SetLogID(self, *args) def SetMsg(self, *args): return _IPY_GameWorld1.IPY_DBMapServerInfo_SetMsg(self, *args) def SetValue(self, *args): return _IPY_GameWorld1.IPY_DBMapServerInfo_SetValue(self, *args) def SetTime(self, *args): return _IPY_GameWorld1.IPY_DBMapServerInfo_SetTime(self, *args) def DataServer_SaveInfo(self): return _IPY_GameWorld1.IPY_DBMapServerInfo_DataServer_SaveInfo(self) IPY_DBMapServerInfo_swigregister = _IPY_GameWorld1.IPY_DBMapServerInfo_swigregister IPY_DBMapServerInfo_swigregister(IPY_DBMapServerInfo) class IPY_BMChangeMapAsk(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_BMChangeMapAsk, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_BMChangeMapAsk, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameWorld1.new_IPY_BMChangeMapAsk() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameWorld1.delete_IPY_BMChangeMapAsk __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameWorld1.IPY_BMChangeMapAsk_SetInstance(self, *args) def GetType(self): return _IPY_GameWorld1.IPY_BMChangeMapAsk_GetType(self) def GetPlayerID(self): return _IPY_GameWorld1.IPY_BMChangeMapAsk_GetPlayerID(self) def GetMapID(self): return _IPY_GameWorld1.IPY_BMChangeMapAsk_GetMapID(self) def GetPosX(self): return _IPY_GameWorld1.IPY_BMChangeMapAsk_GetPosX(self) def GetPosY(self): return _IPY_GameWorld1.IPY_BMChangeMapAsk_GetPosY(self) def GetChangeMapType(self): return _IPY_GameWorld1.IPY_BMChangeMapAsk_GetChangeMapType(self) def GetCopyMapID(self): return _IPY_GameWorld1.IPY_BMChangeMapAsk_GetCopyMapID(self) def GetCountry(self): return _IPY_GameWorld1.IPY_BMChangeMapAsk_GetCountry(self) def GetTeamLV(self): return _IPY_GameWorld1.IPY_BMChangeMapAsk_GetTeamLV(self) def SetType(self, *args): return _IPY_GameWorld1.IPY_BMChangeMapAsk_SetType(self, *args) def SetPlayerID(self, *args): return _IPY_GameWorld1.IPY_BMChangeMapAsk_SetPlayerID(self, *args) def SetMapID(self, *args): return _IPY_GameWorld1.IPY_BMChangeMapAsk_SetMapID(self, *args) def SetPosX(self, *args): return _IPY_GameWorld1.IPY_BMChangeMapAsk_SetPosX(self, *args) def SetPosY(self, *args): return _IPY_GameWorld1.IPY_BMChangeMapAsk_SetPosY(self, *args) def SetChangeMapType(self, *args): return _IPY_GameWorld1.IPY_BMChangeMapAsk_SetChangeMapType(self, *args) def SetCopyMapID(self, *args): return _IPY_GameWorld1.IPY_BMChangeMapAsk_SetCopyMapID(self, *args) def SetCountry(self, *args): return _IPY_GameWorld1.IPY_BMChangeMapAsk_SetCountry(self, *args) def GetTeamID(self): return _IPY_GameWorld1.IPY_BMChangeMapAsk_GetTeamID(self) def GetFamilyID(self): return _IPY_GameWorld1.IPY_BMChangeMapAsk_GetFamilyID(self) def SetTeamID(self, *args): return _IPY_GameWorld1.IPY_BMChangeMapAsk_SetTeamID(self, *args) def SetFamilyID(self, *args): return _IPY_GameWorld1.IPY_BMChangeMapAsk_SetFamilyID(self, *args) def GetMsgLen(self): return _IPY_GameWorld1.IPY_BMChangeMapAsk_GetMsgLen(self) def GetMsg(self): return _IPY_GameWorld1.IPY_BMChangeMapAsk_GetMsg(self) def SetMsgLen(self, *args): return _IPY_GameWorld1.IPY_BMChangeMapAsk_SetMsgLen(self, *args) def SetMsg(self, *args): return _IPY_GameWorld1.IPY_BMChangeMapAsk_SetMsg(self, *args) IPY_BMChangeMapAsk_swigregister = _IPY_GameWorld1.IPY_BMChangeMapAsk_swigregister IPY_BMChangeMapAsk_swigregister(IPY_BMChangeMapAsk) class IPY_DBMissionPub(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_DBMissionPub, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_DBMissionPub, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameWorld1.new_IPY_DBMissionPub() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameWorld1.delete_IPY_DBMissionPub __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameWorld1.IPY_DBMissionPub_SetInstance(self, *args) def GetMissionID(self): return _IPY_GameWorld1.IPY_DBMissionPub_GetMissionID(self) def GetMissinoPubType(self): return _IPY_GameWorld1.IPY_DBMissionPub_GetMissinoPubType(self) def GetPubID(self): return _IPY_GameWorld1.IPY_DBMissionPub_GetPubID(self) def SetMissionID(self, *args): return _IPY_GameWorld1.IPY_DBMissionPub_SetMissionID(self, *args) def SetMissinoPubType(self, *args): return _IPY_GameWorld1.IPY_DBMissionPub_SetMissinoPubType(self, *args) def SetPubID(self, *args): return _IPY_GameWorld1.IPY_DBMissionPub_SetPubID(self, *args) IPY_DBMissionPub_swigregister = _IPY_GameWorld1.IPY_DBMissionPub_swigregister IPY_DBMissionPub_swigregister(IPY_DBMissionPub) class IPY_DBMissionPubManager(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_DBMissionPubManager, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_DBMissionPubManager, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameWorld1.new_IPY_DBMissionPubManager() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameWorld1.delete_IPY_DBMissionPubManager __del__ = lambda self : None; def SetInstance(self, *args): return _IPY_GameWorld1.IPY_DBMissionPubManager_SetInstance(self, *args) def AddDBMissionPub(self, *args): return _IPY_GameWorld1.IPY_DBMissionPubManager_AddDBMissionPub(self, *args) def GetCount(self): return _IPY_GameWorld1.IPY_DBMissionPubManager_GetCount(self) def GetAt(self, *args): return _IPY_GameWorld1.IPY_DBMissionPubManager_GetAt(self, *args) def Clear(self): return _IPY_GameWorld1.IPY_DBMissionPubManager_Clear(self) IPY_DBMissionPubManager_swigregister = _IPY_GameWorld1.IPY_DBMissionPubManager_swigregister IPY_DBMissionPubManager_swigregister(IPY_DBMissionPubManager) class IPY_NotifyCodeList(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_NotifyCodeList, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_NotifyCodeList, name) __repr__ = _swig_repr def __init__(self): this = _IPY_GameWorld1.new_IPY_NotifyCodeList() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameWorld1.delete_IPY_NotifyCodeList __del__ = lambda self : None; def AssignData(self, *args): return _IPY_GameWorld1.IPY_NotifyCodeList_AssignData(self, *args) def AddInt(self, *args): return _IPY_GameWorld1.IPY_NotifyCodeList_AddInt(self, *args) def AddStr(self, *args): return _IPY_GameWorld1.IPY_NotifyCodeList_AddStr(self, *args) def Clear(self): return _IPY_GameWorld1.IPY_NotifyCodeList_Clear(self) IPY_NotifyCodeList_swigregister = _IPY_GameWorld1.IPY_NotifyCodeList_swigregister IPY_NotifyCodeList_swigregister(IPY_NotifyCodeList) class IPY_GameWorld(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GameWorld, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_GameWorld, name) __repr__ = _swig_repr def __init__(self, *args): this = _IPY_GameWorld1.new_IPY_GameWorld(*args) try: self.this.append(this) except: self.this = this __swig_destroy__ = _IPY_GameWorld1.delete_IPY_GameWorld __del__ = lambda self : None; def GetPlayerManager(self): return _IPY_GameWorld1.IPY_GameWorld_GetPlayerManager(self) def GetNPCManager(self): return _IPY_GameWorld1.IPY_GameWorld_GetNPCManager(self) def GetMapItemManager(self): return _IPY_GameWorld1.IPY_GameWorld_GetMapItemManager(self) def GetObj(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetObj(self, *args) def GetMap(self): return _IPY_GameWorld1.IPY_GameWorld_GetMap(self) def GetScript(self): return _IPY_GameWorld1.IPY_GameWorld_GetScript(self) def GetTeamManager(self): return _IPY_GameWorld1.IPY_GameWorld_GetTeamManager(self) def GetMail(self): return _IPY_GameWorld1.IPY_GameWorld_GetMail(self) def GetMapCopyPlayerManager(self): return _IPY_GameWorld1.IPY_GameWorld_GetMapCopyPlayerManager(self) def GetGameFB(self): return _IPY_GameWorld1.IPY_GameWorld_GetGameFB(self) def GetAllFbNPCManager(self): return _IPY_GameWorld1.IPY_GameWorld_GetAllFbNPCManager(self) def GetDBMissionPubManager(self): return _IPY_GameWorld1.IPY_GameWorld_GetDBMissionPubManager(self) def GetDBMapServerInfoManager(self): return _IPY_GameWorld1.IPY_GameWorld_GetDBMapServerInfoManager(self) def GetMapCopyPlayerManagerByFbIndex(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetMapCopyPlayerManagerByFbIndex(self, *args) def GetGameFlyObjManager(self): return _IPY_GameWorld1.IPY_GameWorld_GetGameFlyObjManager(self) def GetGameFlyObjManagerByFbIndex(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetGameFlyObjManagerByFbIndex(self, *args) def GetGameFBByFbIndex(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetGameFBByFbIndex(self, *args) def GetTick(self): return _IPY_GameWorld1.IPY_GameWorld_GetTick(self) def GetCopyMapID(self): return _IPY_GameWorld1.IPY_GameWorld_GetCopyMapID(self) def GetCurGameWorldIndex(self): return _IPY_GameWorld1.IPY_GameWorld_GetCurGameWorldIndex(self) def SetCurGameWorldIndex(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetCurGameWorldIndex(self, *args) def SetInitOK(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetInitOK(self, *args) def GetInitOK(self): return _IPY_GameWorld1.IPY_GameWorld_GetInitOK(self) def BalanceServer_MapServerInitOK(self): return _IPY_GameWorld1.IPY_GameWorld_BalanceServer_MapServerInitOK(self) def GetCloseFBTick(self): return _IPY_GameWorld1.IPY_GameWorld_GetCloseFBTick(self) def SetCloseFBTick(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetCloseFBTick(self, *args) def GetOpenState(self): return _IPY_GameWorld1.IPY_GameWorld_GetOpenState(self) def SetOpenState(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetOpenState(self, *args) def GetOpenStateByFbIndex(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetOpenStateByFbIndex(self, *args) def SetOpenStateByFbIndex(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetOpenStateByFbIndex(self, *args) def SetOpenFBTick(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetOpenFBTick(self, *args) def GetOpenFBTick(self): return _IPY_GameWorld1.IPY_GameWorld_GetOpenFBTick(self) def SetFBFirstOpen(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetFBFirstOpen(self, *args) def GetFBFirstOpen(self): return _IPY_GameWorld1.IPY_GameWorld_GetFBFirstOpen(self) def SetFBFirstOpenByFbIndex(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetFBFirstOpenByFbIndex(self, *args) def GetFBFirstOpenByFbIndex(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetFBFirstOpenByFbIndex(self, *args) def SetProcessNPCDropTick(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetProcessNPCDropTick(self, *args) def GetProcessNPCDropTick(self): return _IPY_GameWorld1.IPY_GameWorld_GetProcessNPCDropTick(self) def OnCloseFB(self): return _IPY_GameWorld1.IPY_GameWorld_OnCloseFB(self) def SendToSubjectMapInit(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SendToSubjectMapInit(self, *args) def GetGameWorldCount(self): return _IPY_GameWorld1.IPY_GameWorld_GetGameWorldCount(self) def GetCurrentCMD(self): return _IPY_GameWorld1.IPY_GameWorld_GetCurrentCMD(self) def GameServer_MapServerState(self): return _IPY_GameWorld1.IPY_GameWorld_GameServer_MapServerState(self) def GetSyncMapServerStateTick(self): return _IPY_GameWorld1.IPY_GameWorld_GetSyncMapServerStateTick(self) def SetSyncMapServerStateTick(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetSyncMapServerStateTick(self, *args) def GetExpRate(self): return _IPY_GameWorld1.IPY_GameWorld_GetExpRate(self) def SetExpRate(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetExpRate(self, *args) def GetPropertyID(self): return _IPY_GameWorld1.IPY_GameWorld_GetPropertyID(self) def SetPropertyID(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetPropertyID(self, *args) def AddActiveEvent(self, *args): return _IPY_GameWorld1.IPY_GameWorld_AddActiveEvent(self, *args) def IsEventActive(self, *args): return _IPY_GameWorld1.IPY_GameWorld_IsEventActive(self, *args) def DelActiveEvent(self, *args): return _IPY_GameWorld1.IPY_GameWorld_DelActiveEvent(self, *args) def GetActiveEventCount(self): return _IPY_GameWorld1.IPY_GameWorld_GetActiveEventCount(self) def GetActiveEventByIndex(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetActiveEventByIndex(self, *args) def DataServer_Rec(self, *args): return _IPY_GameWorld1.IPY_GameWorld_DataServer_Rec(self, *args) def FindStr(self, *args): return _IPY_GameWorld1.IPY_GameWorld_FindStr(self, *args) def SetTickTypeCount(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetTickTypeCount(self, *args) def GetTickByType(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetTickByType(self, *args) def SetTickByType(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetTickByType(self, *args) def ClearAllTick(self): return _IPY_GameWorld1.IPY_GameWorld_ClearAllTick(self) def GetMapID(self): return _IPY_GameWorld1.IPY_GameWorld_GetMapID(self) def GetLineID(self): return _IPY_GameWorld1.IPY_GameWorld_GetLineID(self) def GetRealMapID(self): return _IPY_GameWorld1.IPY_GameWorld_GetRealMapID(self) def GetGameWorldDictByKey(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetGameWorldDictByKey(self, *args) def SetGameWorldDict(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetGameWorldDict(self, *args) def GetNeedSavePlayer(self): return _IPY_GameWorld1.IPY_GameWorld_GetNeedSavePlayer(self) def SetNeedSavePlayer(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetNeedSavePlayer(self, *args) def SetNeedSavePlayerBackupFile(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetNeedSavePlayerBackupFile(self, *args) def GetNeedSavePlayerBackupFile(self): return _IPY_GameWorld1.IPY_GameWorld_GetNeedSavePlayerBackupFile(self) def SetGameServerEventTime(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetGameServerEventTime(self, *args) def GetGameServerEventTime(self): return _IPY_GameWorld1.IPY_GameWorld_GetGameServerEventTime(self) def GameServer_AddGameWorldDrop(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GameServer_AddGameWorldDrop(self, *args) def IsForbiddenDrop(self, *args): return _IPY_GameWorld1.IPY_GameWorld_IsForbiddenDrop(self, *args) def AddForbiddenDrop(self, *args): return _IPY_GameWorld1.IPY_GameWorld_AddForbiddenDrop(self, *args) def DelForbiddenDrop(self, *args): return _IPY_GameWorld1.IPY_GameWorld_DelForbiddenDrop(self, *args) def GetForbiddenDropCount(self): return _IPY_GameWorld1.IPY_GameWorld_GetForbiddenDropCount(self) def ClearForbiddenDrop(self): return _IPY_GameWorld1.IPY_GameWorld_ClearForbiddenDrop(self) def GetCharTrim(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetCharTrim(self, *args) def SetServerVersion(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetServerVersion(self, *args) def GetServerVersion(self): return _IPY_GameWorld1.IPY_GameWorld_GetServerVersion(self) def GetBMChangeMapAskAt(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetBMChangeMapAskAt(self, *args) def GetBMChangeMapAskCount(self): return _IPY_GameWorld1.IPY_GameWorld_GetBMChangeMapAskCount(self) def ClearBMChangeMapAsk(self): return _IPY_GameWorld1.IPY_GameWorld_ClearBMChangeMapAsk(self) def RouteServer_ChangeMapAnswer(self, *args): return _IPY_GameWorld1.IPY_GameWorld_RouteServer_ChangeMapAnswer(self, *args) def IsMapCopyFull(self, *args): return _IPY_GameWorld1.IPY_GameWorld_IsMapCopyFull(self, *args) def SetPlayerByCountryCount(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetPlayerByCountryCount(self, *args) def GetPlayerByCountryCountCount(self): return _IPY_GameWorld1.IPY_GameWorld_GetPlayerByCountryCountCount(self) def GetPlayerByCountryCountAt(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetPlayerByCountryCountAt(self, *args) def FindPlayerByCountryCount(self, *args): return _IPY_GameWorld1.IPY_GameWorld_FindPlayerByCountryCount(self, *args) def DataServer_HugeTradeRec(self, *args): return _IPY_GameWorld1.IPY_GameWorld_DataServer_HugeTradeRec(self, *args) def SendGameServerMsg(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SendGameServerMsg(self, *args) def DataServer_TalkTrace(self, *args): return _IPY_GameWorld1.IPY_GameWorld_DataServer_TalkTrace(self, *args) def DataServer_FunctionGrade(self, *args): return _IPY_GameWorld1.IPY_GameWorld_DataServer_FunctionGrade(self, *args) def Clear(self): return _IPY_GameWorld1.IPY_GameWorld_Clear(self) def GetKingName(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetKingName(self, *args) def GetKingID(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetKingID(self, *args) def SetKingName(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetKingName(self, *args) def SetKingID(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetKingID(self, *args) def SetRevenue(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetRevenue(self, *args) def GetRevenue(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetRevenue(self, *args) def SetGateState(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetGateState(self, *args) def GetGateState(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetGateState(self, *args) def SetCountryInfo(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetCountryInfo(self, *args) def GetCountryInfo(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetCountryInfo(self, *args) def SendHeartBeat(self): return _IPY_GameWorld1.IPY_GameWorld_SendHeartBeat(self) def GetHighResolutionTick(self): return _IPY_GameWorld1.IPY_GameWorld_GetHighResolutionTick(self) def IsTrueDebug(self): return _IPY_GameWorld1.IPY_GameWorld_IsTrueDebug(self) def RegLvTimer(self, *args): return _IPY_GameWorld1.IPY_GameWorld_RegLvTimer(self, *args) def StartLvTimer(self, *args): return _IPY_GameWorld1.IPY_GameWorld_StartLvTimer(self, *args) def StopLvTimer(self, *args): return _IPY_GameWorld1.IPY_GameWorld_StopLvTimer(self, *args) def DeleteLvTimer(self, *args): return _IPY_GameWorld1.IPY_GameWorld_DeleteLvTimer(self, *args) def GetTimerLeftTime(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetTimerLeftTime(self, *args) def GetTimerLivecycle(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetTimerLivecycle(self, *args) def SetTmpTimeCorrect(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetTmpTimeCorrect(self, *args) def GetTmpTimeCorrect(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetTmpTimeCorrect(self, *args) def GetDebugLevel(self): return _IPY_GameWorld1.IPY_GameWorld_GetDebugLevel(self) def GetLineNO(self): return _IPY_GameWorld1.IPY_GameWorld_GetLineNO(self) def GetServerID(self): return _IPY_GameWorld1.IPY_GameWorld_GetServerID(self) def BeginPyNetTrafficMonitor(self, *args): return _IPY_GameWorld1.IPY_GameWorld_BeginPyNetTrafficMonitor(self, *args) def EndPyNetTrafficMonitor(self, *args): return _IPY_GameWorld1.IPY_GameWorld_EndPyNetTrafficMonitor(self, *args) def GetSendPacketQueueCnt(self): return _IPY_GameWorld1.IPY_GameWorld_GetSendPacketQueueCnt(self) def GetRecvPacketQueueCnt(self): return _IPY_GameWorld1.IPY_GameWorld_GetRecvPacketQueueCnt(self) def EventShell_SendEvent(self, *args): return _IPY_GameWorld1.IPY_GameWorld_EventShell_SendEvent(self, *args) def EventShell_SendEventEx(self, *args): return _IPY_GameWorld1.IPY_GameWorld_EventShell_SendEventEx(self, *args) def EventReport_EventReport(self, *args): return _IPY_GameWorld1.IPY_GameWorld_EventReport_EventReport(self, *args) def EventReport_SetEventReportParam(self, *args): return _IPY_GameWorld1.IPY_GameWorld_EventReport_SetEventReportParam(self, *args) def SendGameServerGeneralPack(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SendGameServerGeneralPack(self, *args) def CreateMirrorPlayer(self, *args): return _IPY_GameWorld1.IPY_GameWorld_CreateMirrorPlayer(self, *args) def SendPyPackToMapServerSelf(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SendPyPackToMapServerSelf(self, *args) def SendPyPackToServersRoute(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SendPyPackToServersRoute(self, *args) IPY_GameWorld_swigregister = _IPY_GameWorld1.IPY_GameWorld_swigregister IPY_GameWorld_swigregister(IPY_GameWorld) # This file is compatible with both classic and new-style classes.