#!/usr/bin/python # -*- coding: GBK -*- #--------------------------------------------------------------------- # #--------------------------------------------------------------------- ##@package NormalNPC_Attack_SummonNPC # ÆÕͨNPC¹¥»÷ÕÙ»½NPC # # @author eggxp # @date 2010-4-20 # @version 1.5 # # @change: "2010-09-06 17:30" panwei GetBattleTypeº¯ÊýÐÞ¸Ä, ÐÂÔö²ÎÊý:¹¥»÷·½ # @change: "2010-11-17 19:00" adaws ¼ÓÈëNPCÕóÈÝÅж¨ # @change: "2010-11-18 11:00" adaws NPCÕóÈÝÅж¨´íÐÞ¸Ä # @change: "2011-05-05 17:30" Alee ¹¥»÷¹ØÏµÅÐ¶Ï # @change: "2012-02-10 20:20" Alee Ìí¼Ó¼¼Äܱط¢Éú״̬ #------------------------------------------------------------------------------ """Version = 2012-02-10 20:20""" #--------------------------------------------------------------------- import NPCCommon import AttackCommon import ChConfig import IPY_GameWorld import GameWorld import SkillShell import TurnAttack import GameObj #--------------------------------------------------------------------- #--------------------------------------------------------------------- ## ÊÇ·ñ¿ÉÒÔ¹¥»÷ # @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC # @param curTagPlayer ·ÀÊØ·½:ÕÙ»½ÊÞ # @param skill ¼¼ÄÜ(ÎÞ->None) # @param tick µ±Ç°Ê±¼ä # @return True or False # @remarks º¯ÊýÏêϸ˵Ã÷. def GetCanAttack(curNormalNPC, curTagSummon, skill, tick): if not AttackCommon.CheckNPCCanAttackTag(curNormalNPC, curTagSummon, skill): return False return True ## »ñµÃ¹ØÏµ # @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC # @param curTagPlayer ·ÀÊØ·½:ÕÙ»½ÊÞ # @param skill ¼¼ÄÜ(ÎÞ->None) # @param tick µ±Ç°Ê±¼ä # @return È磺ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None # @remarks º¯ÊýÏêϸ˵Ã÷. def GetTagRelation(curNormalNPC, curTagSummon, skill, tick): #1.²»¹¥»÷¾«Áé if curTagSummon.GetType() == IPY_GameWorld.ntFairy: return ChConfig.Type_Relation_None , ChConfig.Def_PASysMessage_None #ÅжÏÕóÓª attackerCampType = GameObj.GetFaction(curNormalNPC) defenderCampType = GameObj.GetFaction(curTagSummon) if attackerCampType != defenderCampType: return ChConfig.Type_Relation_Enemy, ChConfig.Def_PASysMessage_None #2.²»¹¥»÷ÕóÓªÏàͬ£¨²»°üÀ¨¶þÕß¶¼ÎªÖÐÁ¢£© if not (attackerCampType == ChConfig.CampType_Neutral and defenderCampType == ChConfig.CampType_Neutral): if attackerCampType == defenderCampType: return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None #ÕÙ»½ÊÞµÄÖ÷ÈË curSummonOwner = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTagSummon) if curSummonOwner == None: curSummonOwner = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotNPC, curTagSummon) if curSummonOwner != None: if GameWorld.IsSameObj(curSummonOwner, curNormalNPC) : #3.²»¹¥»÷×Ô¼ºµÄÕÙ»½ÊÞ return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None #4.²»¹¥»÷NPCÕÙ»½ÊÞ if curSummonOwner.GetGameObjType() == IPY_GameWorld.gotNPC: return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None ## ¹¥»÷ # @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC # @param curTagPlayer ·ÀÊØ·½:ÕÙ»½ÊÞ # @param skill ¼¼ÄÜ(ÎÞ->None) # @param skillValue ¼¼ÄÜÔöÇ¿ # @param skillPercent ¼¼ÄÜÔöÇ¿°Ù·Ö±È # @param skillHurtList ¼¼ÄÜÉËѪÁбí(C++½Ó¿Ú) # @param tick µ±Ç°Ê±¼ä # @return hurtType £º HurtType É˺¦½á¹¹ÌåÀà # @remarks º¯ÊýÏêϸ˵Ã÷. def DoAttack(curNormalNPC, curTagSummonNPC, skill, skillValue, skillPercent, skillHurtList, tick): #¼ÆËã·´µ¯,Ìí¼ÓÉËѪ curNPCBeHP = GameObj.GetHP(curNormalNPC) hurtType = AttackCommon.GetHurtHP(curNormalNPC, curTagSummonNPC, skill, skillValue, skillPercent, tick) hurtHP = hurtType.HurtHP #Ìí¼Ó³ðºÞ summonControl = NPCCommon.NPCControl(curTagSummonNPC) summonControl.AddObjDetelToAngryList_ByAttack(curNormalNPC, hurtHP, skill) #ÅжÏNPCÊÇ·ñÉËѪ,Èç¹ûÉËѪ,˵Ã÷·´µ¯É˺¦,Òª¼ÓÉËѪÁбí lastHP = curNPCBeHP - GameObj.GetHP(curNormalNPC) curTagPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTagSummonNPC) if curTagPlayer != None : if lastHP > 0 : #Ìí¼ÓÉËѪÁбí AttackCommon.NPCAddObjInHurtList(curTagPlayer, curNormalNPC, curNPCBeHP, lastHP) #¸øÕâ¸öÍæ¼ÒµÄÆäËûÕÙ»½ÊÞÔö¼Ó³ðºÞ(´òÖ÷ÈËÓÅÏÈ->ÕâÀïÖ»Ìí¼Ó1µã³ðºÞ) AttackCommon.SummonAddAngryByOwner(curNormalNPC, curTagPlayer, 1) #Ìí¼Ó¼¼ÄÜÉ˺¦Í¨ÖªÁбí,(ÓÃÓÚ¹¥»÷½áÊø,ͳһ֪ͨ¿Í»§¶Ë) AttackCommon.AddHurt(curTagSummonNPC, skillHurtList, hurtType.HurtType, hurtHP) return hurtType ## ´¦Àí¹¥»÷ºóµÄ½á¹û # @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC # @param curTagPlayer ·ÀÊØ·½:ÕÙ»½ÊÞ # @param skill ¼¼ÄÜ(ÎÞ->None) # @param tick µ±Ç°Ê±¼ä # @return True # @remarks º¯ÊýÏêϸ˵Ã÷. def AttackResult(curNormalNPC, curTagSummonNPC, skill, tick): #»ñÈ¡ÕÙ»½ÊÞµÄÖ÷ÈË curTagPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTagSummonNPC) if curTagPlayer != None and GameObj.GetHP(curTagPlayer) > 0 : #½øÈëÕ½¶·×´Ì¬ AttackCommon.SetPlayerBattleState(curTagPlayer, tick) #ÕÙ»½ÊÞËÀÍö if GameObj.GetHP(curTagSummonNPC) <= 0: if TurnAttack.SetKilled(curTagSummonNPC): return curTagSummonNPCControl = NPCCommon.NPCControl(curTagSummonNPC) #ÕÙ»½ÊÞËÀÍö curTagSummonNPCControl.SetKilled() return True