#!/usr/bin/python # -*- coding: GBK -*- #--------------------------------------------------------------------- # #--------------------------------------------------------------------- ##@package SummonNPC_Attack_SummonNPC # ÕÙ»½ÊÞ¹¥»÷ÕÙ»½ÊÞ # # @author eggxp # @date 2010-4-20 # @version 1.9 # # ÐÞ¸Äʱ¼ä ÐÞ¸ÄÈË ÐÞ¸ÄÄÚÈÝ # @change: "2010-05-12 18:30" zhengyang Ìí¼Ó×¢ÊÍ # @change: "2010-05-28 15:50" chenxuewei Ó¦²ß»®ÁõºèÉúÐèÇó£ºÔö¼Ó½£Ê¥ÏîÄ¿µÄPK¹æÔò # @change: "2010-06-02 10:50" chenxuewei Íæ¼Ò¿ÉÒÔ¹¥»÷Ä¿±êµÄÇé¿öÏ£¬»ñµÃÍæ¼Ò¼äµÄ¹ØÏµÍ³Ò»ÔÚAttackCommon´¦Àí # @change: "2010-06-07 13:30" Alee ÕÙ»½ÊÞ¹¥»÷¸øÖ÷È˼ӳðºÞ # @change: "2010-06-07 17:30" Alee µ÷ÓÃÒÑÓеĹÜÀíÆ÷ # @change: "2010-09-06 17:30" panwei GetBattleTypeº¯ÊýÐÞ¸Ä, ÐÂÔö²ÎÊý:¹¥»÷·½ # @change: "2010-09-27 17:55" panwei È¡ÏûGM²»¿É¹¥»÷ÏÞÖÆ # @change: "2012-02-10 20:20" Alee Ìí¼Ó¼¼Äܱط¢Éú״̬ # @change: "2016-02-26 17:00" hxp Ôö¼ÓPVPÉ˺¦Í³¼Æ #------------------------------------------------------------------------------ """Version = 2016-02-26 17:00""" #--------------------------------------------------------------------- import NPCCommon import AttackCommon import ChConfig import IPY_GameWorld import GameWorld import PlayerControl import SkillShell import TurnAttack import GameObj #--------------------------------------------------------------------- #--------------------------------------------------------------------- ## ÊÇ·ñ¿ÉÒÔ¹¥»÷ # @param curNormalNPC ¹¥»÷·½:ÕÙ»½ÊÞ # @param curTagPlayer ·ÀÊØ·½:ÕÙ»½ÊÞ # @param skill ¼¼ÄÜ(ÎÞ->None) # @param tick µ±Ç°Ê±¼ä # @return True or False # @remarks ÊÇ·ñ¿ÉÒÔ¹¥»÷ def GetCanAttack(curSummonNPC, curTagSummon, skill, tick): return AttackCommon.CheckNPCCanAttackTag(curSummonNPC, curTagSummon, skill) ## »ñµÃ¹ØÏµ # @param curNormalNPC ¹¥»÷·½:ÕÙ»½ÊÞ # @param curTagPlayer ·ÀÊØ·½:ÕÙ»½ÊÞ # @param skill ¼¼ÄÜ(ÎÞ->None) # @param tick µ±Ç°Ê±¼ä # @return È磺ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None # @remarks »ñµÃ¹ØÏµ def GetTagRelation(curSummonNPC, curTagSummon, skill, tick): #±äÁ¿³õʼ»¯ curSummonOwner_NPC = None curTagSummonOwner_NPC = None #»ñµÃ2¸öÕÙ»½ÊÞµÄÖ÷ÈË curPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curSummonNPC) if curPlayer == None : curSummonOwner_NPC = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotNPC, curSummonNPC) curTagPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTagSummon) if curTagPlayer == None : curTagSummonOwner_NPC = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotNPC, curTagSummon) if curSummonOwner_NPC != None and curTagSummonOwner_NPC != None : #NPCµÄÕÙ»½ÊÞ²»»¥Ï๥»÷ return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None if curPlayer != None and curTagPlayer != None : #˽ÓÐľ׮ֻÄÜ×Ô¼º´ò×Ô¼ºµÄ if curTagSummon.GetType() in [ChConfig.ntPriWoodPilePVE, ChConfig.ntPriWoodPilePVP]: summonPlayerID = curTagSummon.GetDictByKey(ChConfig.Def_NPC_Dict_PriWoodPilePlayerID) if curPlayer.GetPlayerID() != summonPlayerID: return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None #Í¬Ò»Íæ¼Ò²»»¥Ï๥»÷ if GameWorld.IsSameObj(curPlayer, curTagPlayer): return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None #¼ì²é¹¥»÷ģʽ if not AttackCommon.CheckPlayerAttackMode_Player(curPlayer, curTagPlayer): return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_AttackMode #------------------------ÒÔÏÂÂß¼­,¶¼ÊÇÍæ¼Ò¿ÉÒÔ¹¥»÷Ä¿±êµÄÇé¿öÏ return AttackCommon.GetPlayersRelation(curPlayer, curTagPlayer) #²»Í¬ÀàÐ͵Ä,¿ÉÒÔÖ±½Ó¹¥»÷ return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None ## ¹¥»÷ # @param curNormalNPC ¹¥»÷·½:ÕÙ»½ÊÞ # @param curTagPlayer ·ÀÊØ·½:ÕÙ»½ÊÞ # @param skill ¼¼ÄÜ(ÎÞ->None) # @param skillValue ¼¼ÄÜÔöÇ¿ # @param skillPercent ¼¼ÄÜÔöÇ¿°Ù·Ö±È # @param skillHurtList ¼¼ÄÜÉËѪÁбí(C++½Ó¿Ú) # @param tick µ±Ç°Ê±¼ä # @return hurtType £º HurtType É˺¦½á¹¹ÌåÀà # @remarks ¹¥»÷ def DoAttack(curSummonNPC, curTagSummon, skill, skillValue, skillPercent, skillHurtList, tick): hurtType = AttackCommon.GetHurtHP(curSummonNPC, curTagSummon, skill, skillValue, skillPercent, tick) hurtHP = hurtType.HurtHP #Ìí¼Ó³ðºÞ summonControl = NPCCommon.NPCControl(curTagSummon) summonControl.AddObjDetelToAngryList_ByAttack(curSummonNPC, hurtHP, skill) #---¹¥»÷·½ÎªÕÙ»½ÊÞ,¸øÖ÷È˼ӳðºÞ--- summonOwner = NPCCommon.GetSummonOwnerDetel(curSummonNPC) if summonOwner != None: summonControl.AddObjToAngryList(summonOwner, 1) curPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curSummonNPC) curTagPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTagSummon) if curPlayer != None and curTagPlayer != None: AttackCommon.OnPVPDamage(curPlayer, hurtHP, curTagPlayer, "Summon v Summon") #Ìí¼Ó¼¼ÄÜÉ˺¦Í¨ÖªÁбí,(ÓÃÓÚ¹¥»÷½áÊø,ͳһ֪ͨ¿Í»§¶Ë) AttackCommon.AddHurt(curTagSummon, skillHurtList, hurtType.HurtType, hurtHP) return hurtType ## ´¦Àí¹¥»÷ºóµÄ½á¹û # @param curNormalNPC ¹¥»÷·½:ÕÙ»½ÊÞ # @param curTagPlayer ·ÀÊØ·½:ÕÙ»½ÊÞ # @param skill ¼¼ÄÜ(ÎÞ->None) # @param tick µ±Ç°Ê±¼ä # @return True # @remarks ´¦Àí¹¥»÷ºóµÄ½á¹û def AttackResult(curSummonNPC, curTagSummon, skill, tick): #»ñÈ¡·ÀÊØ·½ÕÙ»½ÊÞµÄÖ÷ÈË curTagPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTagSummon) #¹¥»÷µÄÊÇÍæ¼ÒµÄÕÙ»½ÊÞ if curTagPlayer != None and GameObj.GetHP(curTagPlayer) > 0: #½øÈëÕ½¶·×´Ì¬ AttackCommon.SetPlayerBattleState(curTagPlayer, tick) #»ñÈ¡ÕÙ»½ÊÞµÄÖ÷ÈË curPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curSummonNPC) #ÊÇ·ñÔÚÌØÊâµÄ¸±±¾ÖÐ if curPlayer != None: AttackCommon.OnPlayerHitPlayer(curPlayer, curTagPlayer, tick) #·ÀÊØ·½ÕÙ»½ÊÞËÀÍö if GameObj.GetHP(curTagSummon) <= 0: if TurnAttack.SetKilled(curTagSummon): return curTagSummonNPCControl = NPCCommon.NPCControl(curTagSummon) #ÕÙ»½ÊÞËÀÍö curTagSummonNPCControl.SetKilled() return True