#!/usr/bin/python # -*- coding: GBK -*- #--------------------------------------------------------------------- # #--------------------------------------------------------------------- ##@package AIType_50 # @todo: Å®Éñ¸±±¾ Å®ÉñAI # # @author adaws # @date 2010-11-17 19:10 # @version 1.4 # # @note: # @change: "2010-11-18 11:00" adaws ¼ÓNPC¼¤»î # @change: "2010-11-18 18:00" adaws NPCË¢BUFF ÇåBUFFÖ®ÀàµÄ Éè³ÉÄܲ»Äܹ¥»÷ # @change: "2010-11-19 12:00" adaws Å®ÉñѪÁ¿²»¹»µÄʱºò¼ÓÎÞµÐ״̬ # @change: "2014-10-16 20:00" hxp »¹Ô­AI #--------------------------------------------------------------------- """Version = 2014-10-16 20:00""" #--------------------------------------------------------------------- import IPY_GameWorld import ChConfig import FBDefenseCommon import NPCCommon import GameObj #--------------------------------------------------------------------- Def_UseSkillLivePercent = 3000 #--------------------------------------------------------------------- ## ³õʼ»¯ # @param curNPC µ±Ç°npc # @return None # @remarks º¯ÊýÏêϸ˵Ã÷. def DoInit(curNPC): curNPC.GetNPCAngry().Init(ChConfig.Def_NormalNPCAngryCount) curNPC.SetDict(FBDefenseCommon.NPCKey_UseSkillHpPercent, Def_UseSkillLivePercent) return ## Ö´ÐÐAI # @param curNPC µ±Ç°npc # @param tick µ±Ç°Ê±¼ä # @return None # @remarks º¯ÊýÏêϸ˵Ã÷. def ProcessAI(curNPC, tick): if curNPC.GetCurAction() == IPY_GameWorld.laNPCDie or not curNPC.IsAlive(): return npcControl = NPCCommon.NPCControl(curNPC) #Ë¢ÐÂ×Ô¼ºµÄbuff npcControl.RefreshBuffState(tick) if GameObj.GetHP(curNPC) == 0 : # BUFFË¢ÐÂÖпÉÄܻᵼÖÂNPCËÀÍö return if FBDefenseCommon.SkillCheckCallback(curNPC, curNPC, 0, tick, FBDefenseCommon.CallbackCheckHpPercent): return