#!/usr/bin/python # -*- coding: GBK -*- # # ##@package SkillModule_14.py # # @todo:·¨Á¦È¼ÉÕ(ȼÉÕÄ¿±ê·¨Á¦°Ù·Ö±È) # # @author jiang # @date 2012-07-13 # @version 1.0 # @note: # #------------------------------------------------------------------------------ """Version = 2012-07-13 15:30""" #------------------------------------------------------------------------------ # µ¼Èë import ChConfig import SkillCommon import BaseAttack import IPY_GameWorld import GameWorld #------------------------------------------------------------------------------ ## ·¨Á¦È¼ÉÕ(ȼÉÕÄ¿±ê·¨Á¦°Ù·Ö±È) # @param attacker ¹¥»÷ÕßʵÀý # @param defender ·ÀÊØÕßʵÀý # @param curSkill ¼¼ÄÜʵÀý # @param tagRoundPosX ÇøÓò×ø±êX # @param tagRoundPosY ÇøÓò×ø±êY # @param isEnhanceSkill ÊÇ·ñΪ¸½¼Ó¼¼ÄÜ # @param tick ʱ¼ä´Á # @return ·µ»ØÖµÎªÕæ, Êͷųɹ¦ def UseSkill(attacker, defender, curSkill, tagRoundPosX, tagRoundPosY, isEnhanceSkill, tick): skillEffect = curSkill.GetEffect(0) skillPer = skillEffect.GetEffectValue(0) / float(ChConfig.Def_MaxRateValue) skillEnhance = skillEffect.GetEffectValue(1) skillTypeID = curSkill.GetSkillTypeID() if defender.GetGameObjType() != IPY_GameWorld.gotPlayer: GameWorld.ErrLog("·¨Á¦È¼ÉÕ skillId = %s Ä¿±ê²»ÊÇÍæ¼Ò"%(skillTypeID)) return lostMPValue = max(defender.GetMP(), int(defender.GetMP() * skillPer + skillEnhance)) SkillCommon.SkillLostMP(defender, skillTypeID, attacker, lostMPValue, tick) #´¦Àí¼¼ÄÜ´¥·¢ºÍ¹¥»÷³É¹¦Âß¼­ return BaseAttack.DoSkillEx_AttackSucess(attacker, defender, curSkill, tick, isEnhanceSkill)