#!/usr/bin/python # -*- coding: GBK -*- # # @todo: ´ò³ö·ÀÓùÕßѪÁ¿µÄX%¸½¼ÓYÖµ, ·ÀÓùÕßÎªÍæ¼Ò£¬µ¥Ìå¹¥»÷ # # @author: Alee # @date 2018-2-1 ÏÂÎç02:51:53 # @version 1.0 # # @note: # #------------------------------------------------------------------------------ import ChConfig import BaseAttack import GameObj import SkillCommon import IPY_GameWorld #------------------------------------------------------------------------------ def UseSkill(attacker, defender, curSkill, tagRoundPosX, tagRoundPosY, isEnhanceSkill, tick): if not defender: return if defender.GetGameObjType() != IPY_GameWorld.gotPlayer: return skillEffect = curSkill.GetEffect(0) skillPer = skillEffect.GetEffectValue(0) / float(ChConfig.Def_MaxRateValue) skillEnhance = skillEffect.GetEffectValue(1) defenderMaxHp = GameObj.GetHP(defender) hurtEnhance = defenderMaxHp*skillPer + skillEnhance hurtEnhance = min(hurtEnhance, defenderMaxHp) return SkillCommon.SkillLostHP(defender, curSkill.GetSkillTypeID(), attacker, int(hurtEnhance), tick, isDoAttackResult=False)