#!/usr/bin/python # -*- coding: GBK -*- # # @todo: ¹¥»÷ÓÐxx%¼¸Âʸ½¼Óxx%¼¼ÄÜÉ˺¦£¬³ÖÐøxxÃë, ¸½¼ÓÄ¿±ê´¦ÓÚXX״̬ # # @author: Alee # @date 2018-1-30 ÏÂÎç05:11:45 # @version 1.0 # # @note: # #--------------------------------------------------------------------- import ChConfig import GameWorld import GameObj import SkillCommon def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs): if passiveEffect.GetEffectValue(2) and defender: if not GameObj.GetPyPlayerState(defender, passiveEffect.GetEffectValue(2)): #GameWorld.DebugLog("״̬´¥·¢----%s"%effect.GetEffectValue(1)) return False return GameWorld.CanHappen(passiveEffect.GetEffectValue(1)) def GetValue(attacker, defender, passiveEffect): return passiveEffect.GetEffectValue(0)