#!/usr/bin/python # -*- coding: GBK -*- # ##@package # # @todo: buffÖй¥»÷´¦ÓÚXX״̬µÄÄ¿±ê¸½¼Ó¼¼ÄÜÉ˺¦ # # @author: Alee # @date 2019-5-10 ÏÂÎç03:56:42 # @version 1.0 # # @note: # #--------------------------------------------------------------------- import ChConfig import GameObj def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs): ownerID, ownerType = 0, 0 if passiveEffect.GetEffectValue(2): ownerID, ownerType = attacker.GetID(), attacker.GetGameObjType() if passiveEffect.GetEffectValue(1): if not GameObj.GetPyPlayerState(defender, passiveEffect.GetEffectValue(1), ownerID, ownerType): return False return True def GetValue(attacker, defender, passiveEffect): return passiveEffect.GetEffectValue(0)