#!/usr/bin/python # -*- coding: GBK -*- # ##@package # # @todo: buffÖб»±ê¼ÇµÄ¹¥»÷Õß¹¥»÷±ê¼Ç·½£¬²ã¼¶×îºóÒ»´Î·´µ¯É˺¦ # # @author: Alee # @date 2019-4-27 ÏÂÎç10:25:12 # @version 1.0 # # @note: # #--------------------------------------------------------------------- import ChConfig import GameWorld import GameObj import SkillCommon def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs): if not defender: return False useSkill = skillkwargs.get("useSkill", None) if not useSkill: return False # Ö÷¶¯Ðͼ¼ÄܲÅÓÐЧ if useSkill.GetFuncType() not in [ChConfig.Def_SkillFuncType_FbSkill, ChConfig.Def_SkillFuncType_NormalAttack]: return False curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID) if not curSkill: return False buffType = SkillCommon.GetBuffType(curSkill) buffTuple = SkillCommon.GetBuffManagerByBuffType(attacker, buffType) #ͨ¹ýÀàÐÍ»ñȡĿ±êµÄbuff¹ÜÀíÆ÷Ϊ¿Õ£¬ÔòÌø³ö if buffTuple == (): return False buffManager = buffTuple[0] buff = buffManager.FindBuff(curSkill.GetSkillTypeID()) if not buff: return False if buff.GetLayer() != 1: return False if buff.GetOwnerID() != defender.GetID(): return False return True def GetValue(attacker, defender, passiveEffect): return passiveEffect.GetEffectValue(0)