#!/usr/bin/python # -*- coding: GBK -*- # # @todo: Ôö¼ÓËùÓй¥»÷É˺¦ º¬ÆÕ¹¥ ¸½¼ÓѪÁ¿ÅÐ¶Ï --£¨PVP£©Ö÷½ÇÉúÃüÖµµÍÓÚ30%ʱ£¬ËùÓм¼ÄÜÉ˺¦ÔÙÔö¼Ó60% # # @author: Alee # @date 2018-1-9 ÏÂÎç09:39:37 # @version 1.0 # # @note: # #--------------------------------------------------------------------- import ChConfig import GameWorld import GameObj import PlayerControl def CheckCanHappen(attacker, defender, effect, curSkill): # δÅäÖò»Ñé֤ѪÁ¿°Ù·Ö±È hpPer = effect.GetEffectValue(2) if hpPer: if GameObj.GetHP(attacker)*ChConfig.Def_MaxRateValue/GameObj.GetMaxHP(attacker) >= hpPer: return False return GameWorld.CanHappen(effect.GetEffectValue(1)) def GetValue(attacker, defender, effect): return effect.GetEffectValue(0)