#!/usr/bin/python # -*- coding: GBK -*- # ##@package # # @todo: ¶ÔµÚһĿ±ê±©»÷ʱ´¥·¢¼¼ÄÜ --ÌØÊâЧ¹ûתΪ¸½¼ÓЧ¹û´¥·¢£¬ÇÒÐèÖ÷Ч¹û²»Ê¹±»¶¯¼¼ÄܽøÈëCD²Å¿É´¥·¢ # # @author: Alee # @date 2019-4-25 ÏÂÎç01:57:16 # @version 1.0 # # @note: # #--------------------------------------------------------------------- import GameWorld import SkillShell import GameObj def CheckCanHappen(attacker, defender, effect, curSkill): skillID = effect.GetEffectValue(0) if skillID: # תΪ¸½¼ÓЧ¹û´¥·¢£¬ÇÒÐèÖ÷Ч¹û²»Ê¹±»¶¯¼¼ÄܽøÈëCD²Å¿É´¥·¢ useSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID) if not useSkill: return False SkillShell.UsePassiveTriggerSkill(attacker, useSkill, defender, GameWorld.GetGameWorld().GetTick(), True) return False return True