#!/usr/bin/python # -*- coding: GBK -*- # # @todo: ¼õCD£¬Ìí¼Ó×ÔÉíѪÁ¿Åжϣ¬×ÔÉíѪÁ¿µÍÓڰٷֱȣ¬Ä¬ÈÏ0Ϊ²»ÊÜѪÁ¿Ó°Ïì # # @author: Alee # @date 2018-1-9 ÏÂÎç09:39:37 # @version 1.0 # # @note: # #--------------------------------------------------------------------- import ChConfig import GameObj def CheckCanHappen(attacker, defender, effect, curSkill): # δÅäÖò»Ñé֤ѪÁ¿°Ù·Ö±È hpPer = effect.GetEffectValue(1) if hpPer: if GameObj.GetHP(attacker)*ChConfig.Def_MaxRateValue/GameObj.GetMaxHP(attacker) >= hpPer: return False return True def GetValue(attacker, defender, effect): return effect.GetEffectValue(0)