#!/usr/bin/python # -*- coding: GBK -*- # # @todo: ±»¹¥»÷ʱ£¬Íæ¼ÒÉúÃü¸ßÓÚXX%£¬ÉÁ±ÜÌáÉýXX% # # @author: Alee # @date 2018-1-9 ÏÂÎç09:39:37 # @version 1.0 # # @note: # #--------------------------------------------------------------------- import ChConfig import GameWorld import GameObj def CheckCanHappen(attacker, defender, effect, curSkill): if GameObj.GetHP(attacker)*ChConfig.Def_MaxRateValue/GameObj.GetMaxHP(attacker) <= effect.GetEffectValue(0): return False return True def GetValue(attacker, defender, effect): return attacker.GetMiss()*effect.GetEffectValue(1)*1.0/ChConfig.Def_MaxRateValue