#!/usr/bin/python # -*- coding: GBK -*- # ##@package # # @todo: ÖØ»÷Ôì³Éÿµã(¹¥ËÙ-100)*1%ÖØ»÷É˺¦ # # @author: Alee # @date 2019-5-17 ÏÂÎç03:19:44 # @version 1.0 # # @note: # #--------------------------------------------------------------------- import GameObj import AttackCommon def CheckCanHappen(attacker, defender, effect, curSkill): if effect.GetEffectValue(1): # Ö»Õë¶ÔµÚһĿ±ê if AttackCommon.GetFirstDefenderID(attacker) != defender.GetID(): return False return True def GetValue(attacker, defender, effect): return max(GameObj.GetAtkSpeed(attacker) - 10000, 0)/100*effect.GetEffectValue(0)