#!/usr/bin/python # -*- coding: GBK -*- # ##@package # # @todo: ¹¥»÷Ö¸¶¨buffϵÄÍæ¼Òºó´¥·¢±»¶¯¼¼ÄÜ # # @author: Alee # @date 2019-5-7 ÏÂÎç08:06:30 # @version 1.0 # # @note: # #--------------------------------------------------------------------- import ChConfig import GameWorld import GameObj import SkillCommon def CheckCanHappen(attacker, defender, effect, curSkill): if not defender: return False buff = SkillCommon.FindBuffByOwner(defender, effect.GetEffectValue(0), attacker.GetID(), attacker.GetGameObjType()) if not buff: return False if buff.GetLayer() < effect.GetEffectValue(1): return False return True