#!/usr/bin/python # -*- coding: GBK -*- # ##@package # # @todo: Çå³ýÖ¸¶¨buff³É¹¦ºóÌá¸ß¼¼ÄÜÉ˺¦ # # @author: Alee # @date 2019-5-8 ÏÂÎç02:31:07 # @version 1.0 # # @note: # #--------------------------------------------------------------------- import ChConfig import GameWorld import GameObj import SkillCommon def CheckCanHappen(attacker, defender, effect, curSkill): findBuff = SkillCommon.FindBuffByOwner(defender, effect.GetEffectValue(0), attacker.GetID(), attacker.GetGameObjType()) if not findBuff: return False return True def GetValue(attacker, defender, effect): findBuff = SkillCommon.FindBuffByOwner(defender, effect.GetEffectValue(1), attacker.GetID(), attacker.GetGameObjType()) if not findBuff: return 0 return effect.GetEffectValue(2)*findBuff.GetLayer()